All posts tagged tech journalism

  • Backchannel story: ‘The Sleeper Autistic Hero Transforming Video Games: Symmetra and Overwatch’, July 2017

    A feature story for Backchannel. Excerpt below.

    The Sleeper Autistic Hero Transforming Video Games 

    With Symmetra, Overwatch is quietly taking on the stigma of autism – and for the fans, effort means everything.

    Backchannel story: 'The Sleeper Autistic Hero Transforming Video Games: Symmetra and Overwatch' by Andrew McMillen, July 2017

    For Samuel Hookham and his younger brother, Overwatch was an obsession that took root last spring. They played the fast-paced shooter video game almost every day, passing the PlayStation 4 controller back and forth across the couch in their family’s California home.

    Samuel was surprised to find himself selecting a female avatar. Overwatch offers two dozen characters of different genders and races, each with a richly drawn personality. But when Samuel played, he was almost always Symmetra, a slight but potent warrior. Her weapon of choice, a photon projector, locks onto enemies and swiftly depletes their energy. In the hands of a skilled player, she could be one of the most devious and deadly characters.

    As he played, Samuel began to notice that Symmetra’s behavior was sometimes strange. She often misunderstood social cues. When her teammate, Torbjörn, cracked a joke—“Hehe, there’s something on your dress!”—Symmetra would respond literally: “No, there isn’t.” She craved structure and got overwhelmed with too much stimulation. In the middle of tense battles, she would turn her back on the action in order to, say, rebuild defensive sentry turrets. In a voice clip, she told her teammates that she believed “the true enemy of humanity is disorder.”

    It was all a bit odd. But in Symmetra’s strangeness, Samuel saw himself. Near the end of 2016, he had been diagnosed with autism, and the label was helping him understand the ways his behavior was different. Like Symmetra, Samuel tended to take jokes literally and could get confused by social cues that others navigated with ease. Samuel began to wonder if his favorite Overwatch hero was autistic, too.

    So when his English teacher asked the class to write letters to public figures they admired, he saw an opening. While his peers sent dispatches to the Nintendo headquarters in Japan, In-N-Out Burger, and Prince William, Samuel wrote to Jeff Kaplan, Overwatch’s director and a well-known personality thanks to regular YouTube updates. It was a short note—just a dozen sentences— focused on the question that had been bugging him.

    “Dear Mr. Kaplan,” Samuel began, “My main question is about Symmetra. She’s my favorite character, hands down. I just wanted to clarify: Is Symmetra autistic? As an autistic person myself, I’d love to know.”

    He addressed the letter to Blizzard Entertainment’s offices in Irvine, California, expecting not to hear back. A month later, a letter arrived.

    “Dear Samuel,” wrote Kaplan, “I’m glad you asked about Symmetra. Symmetra is autistic. She is one of our most beloved heroes and we think she does a great job of representing just how awesome someone with autism can be.”

    With 30 million players, Overwatch is among the world’s most popular video games. Kids like Samuel spend hours immersed in games, even though the avatars they control rarely reflect themselves. Characters with disabilities, characters of different races, characters with different sexual orientations, characters with autism—all are rare in video games. That means that when kids are building their conceptions of what heroes look like, they are almost never people with autism.

    To read the full story, visit Backchannel at its new home on wired.com.

  • Backchannel story: ‘The Troll Taunter: Emily Temple-Wood’, February 2017

    A feature story for Backchannel. Excerpt below.

    The Troll Taunter

    A young Wikipedia editor withstood a decade of online abuse. Now she’s fighting back — on Wikipedia itself.

    Backchannel story: 'The Troll Taunter: Emily Temple-Wood' by Andrew McMillen, February 2017. Illustration by Laurent Hrybyk

    The “fuck you” project crystallized one Friday night last year. As Emily Temple-Wood video-chatted with friends, an email pinged in her inbox:

    “There are alternate realities where I raped you and got away with it,” it read. “In those realities it’s legal for me to rape you as long as I want and as hard as I want. I am dead serious.”

    The note came from someone with a history of harassing the 22-year-old medical student. This man hates women, Temple-Wood thought to herself. Then she had another thought. What do misogynists hate more than successful women?

    Nothing.

    She’d been receiving vicious emails for a decade. Sometimes she sought solace by commiserating with friends, or by stomping off to do something else, or occasionally—after the cruelest messages—by lying on her bed and crying. Temple-Wood became a frequent target of abuse merely because she is the rare female Wikipedia editor who has been active on the site for years. She manages to let much of the harassment slide off her. But many women eventually find the bullying to be too much, and leave the site.

    Across the internet, trolls disproportionately target women and members of other underrepresented groups. On Twitter, Reddit, YouTube, Wikipedia, and other open platforms, victims of harassment are forced to make a difficult choice—go silent and preserve their mental health, or try to ignore the abuse and continue expressing themselves openly online. As the wounds deepen, that latter choice becomes harder and harder to justify.

    When people get forced off the web, their voices disappear from the internet’s public squares. The ideas and memes that dominate skew even further toward a white male perspective. The web becomes less interesting, less representative, less valuable. We all lose.

    But on that Friday night, Temple-Wood had an idea. For every harassing email, death threat, or request for nude photos that she received, she resolved to create a Wikipedia biography on a notable woman scientist who was previously unknown to the free online encyclopedia. She thought of it as a giant “fuck you” to the anonymous idiots seeking to silence her.

    To read the full story, visit Backchannel. Above illustration by Laurent Hrybyk.

  • The Saturday Paper story: ‘The Other Worlds Game: League of Legends and eSports’, October 2016

    A feature story for The Saturday Paper, published in the October 29 2016 issue. Excerpt below.

    The Other Worlds Game

    With hundreds of millions of players, online gaming now has professional ‘eSport’ competitions watched by huge global crowds.

    The Saturday Paper story by Andrew McMillen: 'The Other Worlds Game: League of Legends and eSports', October 2016. Photo by Dylan Esguerra

    Ten young men sit on a stage behind computer monitors deftly manoeuvring mouses and frantically stabbing at keyboards. These two teams of five are the best in Australia at a game called League of Legends, and it is their full-time job to stare at screens while attempting to outsmart their opposition. On a pedestal between them sits the winner’s prize: the Oceanic Pro League (OPL) cup, a gleaming silver trophy lit at all times by an overhead spotlight. Facing the stage is a raucous crowd of 2000 fans who have each paid $26 to sit on a hard plastic seat at the South Bank Piazza, in Brisbane’s inner city, and cheer on their favourite team.

    Hundreds have dressed in custom-made costumes based on their favourite game characters. Two commentators provide a running dialogue of the action, which is displayed on three enormous screens above the players and their machines. Wearing headphones to block external sound, the players communicate with each other via headsets. A battery of green and blue LED lights flashes overhead, while at the front edge of the stage live webcams capture the gamers’ facial expressions above their gaming nicknames: among them Swip3rR, Tally, k1ng and Raes.

    There are also tens of thousands of fans watching the OPL grand final at home on Fox Sports, at several cinemas around the country, and streaming the footage online around the world. Welcome to eSports, short for “electronic sports”. Such competitions have been enormously popular overseas for years, particularly in South Korea, where strategy games such as StarCraft and Defense of the Ancients – or DoTA in the online world’s abbreviated fashion – are watched and played by millions. The OPL 2016 grand final is Brisbane’s best-attended live eSports event to date, and one of the biggest yet held in Australia.

    League of Legends is the world’s most popular online game – the most recent figures this year show that 100 million players log on to its servers each month. LoL is a multiplayer online battle game, where each player controls a “champion” with its own strengths, weaknesses and special moves.

    Leading the Legacy eSports club is Tim “Carbon” Wendel, a 24-year-old health sciences graduate whose boyish features offset a lanky athlete’s body. “It’s kind of a mix between basketball and chess,” he explains. “It’s five-a-side, every person has an individual role, in the same way you’ll only have one centre or point guard, and you’re always moving. It’s obviously a lot less physical, and very strategic like chess, but the difference there is that it’s in real time.”

    Beside him sits Aaron “ChuChuZ” Bland, Legacy’s second-longest-serving member, a 19-year-old in a black hoodie and dark-rimmed glasses. The five members of this minor-premiership-winning team live in a share house in Sydney’s western suburbs with their coach, An “Minkywhale” Trinh. They spend about six hours a day training together by playing friendly matches with other teams. There are also regular video reviews of their performances, and individual practice is expected on top of that. Heading into events such as this, the players will spend up to 12 hours a day in front of a screen.

    To read the full story, visit The Saturday Paper. Above photo credit: Dylan Esguerra.

  • Backchannel story: ‘How I Snuck Through Wikipedia’s Notability Test’, March 2015

    A story for Backchannel, the technology section of Medium.com. Excerpt below.

    How I Snuck Through Wikipedia’s Notability Test

    I’m not famous. But judging by my expansive Wikipedia entry, I’m a star!

    Backchannel story: 'How I Snuck Through Wikipedia's Notability Test' by Andrew McMillen, March 2015

    The English-language edition of Wikipedia is composed of 4,735,036 articles at the time I write this sentence. One of those articles is a ridiculously detailed biographical summary of my career as a journalist and author. At 1,905 words in length, excluding references, it is shorter than the entries onThe Simpsons’ family dog, Santa’s Little Helper (2,908 words), spontaneous human combustion (2,347), the internet meme Rickrolling (2,307) and Barack Obama (10,302).

    The article in my name is longer, however, than the ones devoted to the Academy Award-winning actress Frances McDormand (1,880), The Simpsons character Barney Gumble (1,848), screenwriter and director Lena Dunham (1,480) or stand-up comedian and podcaster Joe Rogan (1,029).

    I’m not well-known by any stretch of the imagination. It’s not that journalists get some kind of special treatment on Wikipedia, either. Take Jon Ronson, a journalist who is two decades and several global bestsellers ahead of me. Casual readers of nonfiction may know him as the author of The Men Who Stare At Goats and The Psychopath Test. His latest title is So You’ve Been Publicly Shamed, an excerpt of which appeared in The New York Times Magazine in February 2015.

    In a 2012 story he wrote for GQ on income inequality, Ronson, 47, declared his annual income to be in the range of $250,000, a figure that I can assure you is much greater than my own. He also co-wrote the screenplay for a 2014 feature film, Frank, starring Michael Fassbender. Yet by some strange quirk of the web, the Wikipedia summary of Ronson’s remarkable career is 1,223 words in length—precisely 682 words shorter than my article.

    The story of how my entry came to be reveals the quirks of Wikipedia’s process for determining what to keep, and what to jettison, on the encyclopedia’s servers. There’s a name for this: the ‘notability test.’ I had the rare opportunity to observe this process up close, in real time.

    As a frequent Wikipedia reader, I had long wondered about the people who studiously edit its content, writing paragraphs, creating links, sourcing citations and tweaking code behind the scenes to keep it running smoothly. As a professional writer, I’ve been particularly intrigued by the unpaid nature of this work, as I abhor the notion of writing for free.

    I wanted to know what compels a person to create—from scratch—an article on some esoteric subject, landmark or person. I needed a case study. Purely by chance, that esoteric subject turned out to be none other than me.

    To read the full story, visit Backchannel.

    Note: since the publication of this story in March 2015, the ‘Andrew McMillen‘ article on Wikipedia has been trimmed considerably, having survived a deletion debate.

  • Backchannel story: ‘Meet The Ultimate WikiGnome’, February 2015

    My first story for Backchannel, the technology section of Medium.com. Excerpt below.

    Meet The Ultimate WikiGnome

    One Man’s Quest to Rid Wikipedia of Exactly One Grammatical Mistake

    'Meet The Ultimate WikiGnome: One Man’s Quest to Rid Wikipedia of Exactly One Grammatical Mistake' by Andrew McMillen on Backchannel, February 2015

    On a Friday in July 2012, two employees of the Wikimedia Foundation gave a talk at Wikimania, their organization’s annual conference. Maryana Pinchuk and Steven Walling addressed a packed room as they answered a question that has likely popped into the minds of even the most casual users of Wikipedia: who the hell edits the site, and why do they do it?

    Pinchuk and Walling conducted hundreds of interviews to find out. They learned that many serious contributors have an independent streak and thrive off the opportunity to work on any topic they like. Other prolific editors highlight the encyclopedia’s huge global audience or say they derive satisfaction from feeling that their work is of use to someone, no matter how arcane their interests. Then Walling lands on a slide entitled, ‘perfectionism.’ The bespectacled young man pauses, frowning.

    “I feel sometimes that this motivation feels a little bit fuzzy, or a little bit negative in some ways… Like, one of my favorite Wikipedians of all time is this user called Giraffedata,” he says. “He has, like, 15,000 edits, and he’s done almost nothing except fix the incorrect use of ‘comprised of’ in articles.”

    A couple of audience members applaud loudly.

    “By hand, manually. No tools!” interjects Pinchuk, her green-painted fingernails fluttering as she gestures for emphasis.

    “It’s not a bot!” adds Walling. “It’s totally contextual in every article. He’s, like, my hero!”

    “If anybody knows him, get him to come to our office. We’ll give him a Barnstar in person,” says Pinchuk, referring to the coveted virtual medallion that Wikipedia editors award one another.

    Walling continues: “I don’t think he wakes up in the morning and says, ‘I’m gonna serve widows in Africa with the sum of all human knowledge.’” He begins shaking his hands in mock frustration. “He wakes up and says, ‘Those fuckers—they messed it up again!’”

    Giraffedata is something of a superstar among the tiny circle of people who closely monitor Wikipedia, one of the most popular websites in the English-speaking world. About 8 million English Wikipedia articles are visited every hour, yet only a tiny fraction of readers click the ‘edit’ button in the top right corner of every page. And only 30,000 or so people make at least five edits per month to the quickly growing site.

    Giraffedata—a 51-year-old software engineer named Bryan Henderson—is among the most prolific contributors, ranking in the top 1,000 most active editors. While some Wikipedia editors focus on adding content or vetting its accuracy, and others work to streamline the site’s grammar and style, generally few, if any, adopt Giraffedata’s approach to editing: an unrelenting, multi-year project to fix exactly one grammatical error.

    To read the full story, visit Backchannel.

  • The Ascender story: ‘Digital Delta’, November 2013

    A story for the debut issue of online magazine The Ascender. Excerpt below; click the image to read the full story.

    Digital Delta

    Two men from different fields are teaming up to create the future of mapping in one of most biologically diverse wildernesses on Earth.

    The Ascender story: 'Digital Delta: Into The Okavango', by Australian freelance journalist Andrew McMillen, November 2013

    Deep in the heart of the remote African wilderness, ten men laboriously drag canoes across the high grass of a dry floodplain. Living representations of the idiom ‘fish out of water’, their companions include wild hippopotamuses, crocodiles, birds and elephants unused to seeing humans in their midst this time of year. To make the scene seem even more out place, inside one of the makoros – a traditional Bayei dug-out canoe – sits a gigantic blue-and-white solar panel, its heft manifested on the strained, sweat-strewn faces of the men as they slowly traverse the rugged terrain.

    For three days, the explorers have been confined to land, pushing through the harsh conditions under a scorching sun, burdened by the weight of their equipment that besides the panel includes batteries, computers, cameras and other gear for surviving the trying, 18-day expedition.

    If viewed from space, the humans’ circuitous path would look rather random as though this band of travelers had absolutely no idea where they were going. The men climb trees and scramble to the top of termite mounds in an effort to spy a more efficient route and get to the place they’d much rather be: on the water.

    What, then, are these men doing here?

    This is the annual flood time in the Okavango Delta, one of Africa’s last remaining wetland wildernesses in northern Botswana, and Dr. Steve Boyes and his team of wildlife researchers and local Bayei river bushmen are attempting a world-first: to record wetland bird and wildlife sightings in September, a month for which no data previously exists.

    It is ironic then, that this expedition, set against the backdrop of this remote wilderness, is on the cutting edge of location-based innovation and real-time mapping. Boyes and his team are instruments of data transmission, the hefty, solar panel offering the efficient, silent power necessary to conduct their all-important research. Every twenty minutes, the team uses a global positioning system (GPS) to sync their location onto a live map hosted at a dedicated website, IntoTheOkavango.org with evenings spent packaging the days’ captured data using watches and tablet computers – bird and wildlife sightings, photographs, text messages, body temperatures, and their heart rates – and transmitting the precious digital cargo by satellite to a team located on the U.S. east coast.

    “The whole point of the Into The Okavango campaign is to inspire,” says Boyes. “Our research is obviously the primary task out there; first we backed up and uploaded to our server all of the research data, but right after that came the campaign stuff: all of the sharing, tweeting and blogging. We were on a research expedition, but we’ll stay up later and push ourselves harder to be able to share that experience. There are certain sacrifices in this world if you really want to inspire people to be different.”

    To read the full story, visit The Ascender. The above image is titled ‘Sunset on the Hippo Pool‘, by Lawrence Murray.

  • The Vine story: ‘What Was Silk Road? A eulogy for an online drug revolution’, October 2013

    A story for TheVine.com.au. The full story appears below.

    What Was Silk Road? A eulogy for an online drug revolution

    The Vine story: 'What Was Silk Road? A eulogy for an online drug revolution' by Andrew McMillen, October 2013

    Prior to its seizure by the Federal Bureau of Investigation in the early hours of Wednesday, October 3, Australian time, a website named Silk Road was the holy grail for illicit drug users of all stripes. Since mid-2011, dealers and consumers had been drawn to the site like iron filings to a magnet. Their reasons for downloading a Tor browser and copy-pasting the complex URL that housed Silk Road (SR) can be reduced to two key motivating factors: cash and product.

    For drug dealers – or, in SR-preferred parlance, ‘vendors’ – the lure of a steady supply of international buyers was enough to motivate the investigation of innovative, stealthy shipping techniques that would see their packages of powders, crystals and pills delivered to intended addresses without raising the alarms of border security. This quickly became a point of pride among the most dedicated vendors, some of whom marketed their packaging options as ‘undetectable’ and cherished buyer feedback that praised innocuous, ingenious delivery methods. Subterfuge was the name of the game.

    It helped, too, that SR offered vendors the opportunity to turn the risky, dangerous job of face-to-face dealing into the ultimate work-from-home gig. When I began poking around the site in late 2011, while researching a feature story for Australian Penthouse, I interviewed several vendors via SR’s plain-text messaging system. One told me that SR was “better and cleaner” than dealing drugs offline. “Customers are more educated and nice, and it leaves you more spare time to study, play with the kids, and clean the house,” I was told. “It’s telecommuting at its finest.”

    This was the defining image of Silk Road: a mild-mannered, sober, white collar professional who casually fielded an order for a gram or two of cocaine, printed the buyer’s address and applied it onto an anonymous envelope, vacuum sealed the illicit product inside and dropped the package into a random mailbox – with the correct amount of postage stamps attached, naturally.

    That image clashed violently with that of the stereotypical drug dealer, who stands on a street corner and controls his territory and product distribution through coercion, extortion and violence. Both operate outside of the law through necessity, since the supply, traffic and use of many drugs remains illegal in all but a handful of countries, most notably Portugal.

    Where once small-time dealers were confined to a few inner-city blocks, or their regular clients within nightclubs on Saturday nights, enterprising Silk Road vendors were limited only by their own ingenuity and imagination. Both online and off, intelligence is what set apart savvy dealers from those behind bars. In February, a 32 year-old Victorian – SR username ‘shadh1’ – was sentenced to three and a half years in jail for importing and reselling drugs purchased on the site, with reckless disregard for anything resembling security, self-preservation or stealth, three of the essential values on which SR was founded.

    It is telling and troubling for long-time SR users, too, that even the man alleged to have established the site was not above careless security slip-ups; he advertised his personal Gmail address on public forums requesting an “IT pro in the Bitcoin community” to assist with the site’s early growth, according to an FBI affidavit.

    Cash aside, the motivating factor for users was always the product. Cocaine, heroin, LSD, MDMA, cannabis, methamphetamine, psilocybin; Silk Road did not synthesise any of these compounds, nor discover the natural substances. It simply revolutionalised their distribution. My interview with a newbie SR buyer for Australian Penthouse was emblematic of what the site offered buyers.

    “I’m interested in taking drugs casually, but I hate the process,” the 24 year-old Brisbane resident told me. “I don’t know any dealers. Even if I want to get weed, I don’t know anyone, so it always becomes this drawn out process of finding someone who knows someone who knows someone. It’s a real pain in the arse. Whereas this way, it’s so direct and private. I didn’t leave my room, and then nine days later there was something in the mailbox that was for me. It’s discreet and exciting. Imagine the fun of shopping on eBay, but then you can also get high.”

    While Silk Road’s days are numbered, and its founder seems set for a long prison sentence, the cat is certainly out of the bag. The site was a brilliant intermediary between drug dealers and users right up until it wasn’t. But to imagine that humans will suddenly cease synthesising, cultivating, pursuing, distributing and ingesting substances that alter mind and mood is at least wishful thinking; at worst, high folly.

    The Federal Bureau of Investigation, Drug Enforcement Administration, Department of Homeland Security and associated organisations can today congratulate themselves for a job well done in seizing Silk Road and its significant stockpile of assets and intelligence. It is their job to catch criminals. Although the plug has been pulled on the most open illicit drug marketplace that the world has ever seen, tomorrow is a new day.

    The seemingly infallible Silk Road has been beheaded, but two heads will appear in its place, hydra-like. Right now, its competitors will be quadruple-checking their security practices and managing server loads, while new registrations and orders pour in. The mail won’t stop. At the heart of this conversation is the fact that humans like to get high, and they’re willing to pay for that privilege. This is but a stumble on a very long walk. Absolutely nothing has changed.

    Further reading: Australian Penthouse story: ‘The High Road: Silk Road, an online marketplace like no other’, February 2012