All posts tagged Published Writing

  • The Weekend Australian Magazine story: ‘Thought Police: Patents, ideas and IP Australia’, June 2017

    A story for The Weekend Australian Magazine, published in the June 10-11 issue. Excerpt below.

    Thought Police 

    Got a great, original idea? Australia’s patent examiners will be the judge of that…

    Each weekday for the past 25 years, Colin Fitzgibbon has gone fishing. His intended daily catch is old ideas that will disprove the originality of supposedly new ideas. It is a subtle and cerebral way to spend one’s time, but as a patent examiner at IP Australia in the nation’s capital, he is tasked with ensuring that only unique and useful inventions are awarded an Australian patent. Fitzgibbon must be meticulous in his research and documentation, and sure of his arguments. Not only will much of his written work end up on the public record, but more importantly, those who are granted an ­Australian patent get the exclusive right to exploit and market their invention for up to two decades.

    The fisherman wears a blue checked shirt and black trousers. He has silver hair and blue eyes that dance back and forth across two computer monitors as he trawls international patent databases. If an applicant is attempting to claim an existing idea as their own, Fitzgibbon is tasked with reeling in the evidence. “We talk about the ocean of patent applications,” he says. “There’s lots of fish out there. How are we going to find that fish?”

    This is not to say he enjoys discovering old ideas that disprove new ones, or delights in dashing the dreams of backyard inventors — a diminishing pool. One notable side-effect of globalisation is that Australian patents now comprise a distinct minority of the ideas assessed by Fitzgibbon and his colleagues. In 2016, IP Australia received 28,394 standard patent applications; 91 per cent of those were filed by non-residents, with US nationals accounting for almost half of the total. Just 2620 applications were submitted by people living in Australia, with the CSIRO, universities and poker machine company Aristocrat among the most frequent domestic hopefuls.

    Fitzgibbon, 55, examines mechanical engineering inventions — his areas of expertise are ­agriculture and lifesaving — but refuses to deal with patent applications that involve weapons or ammunitions on moral grounds. “It’s a good job,” he says as he leans back in his chair. “It’s all about being meticulous, to make sure the applicant gets a patent that nobody else can challenge.” (If somebody disagrees with a patent being granted, they must file a notice of opposition within three months.) “Sometimes you’ll spend a week searching, at the computer seven hours a day, and you can’t find it.” At that point, a patent examiner has to wonder: “Is there something I missed the first time? Is that fish still out there, laughing at me?” says Fitzgibbon. “We’ve got tools, but we’re not perfect. There might be other fish out in the sea, but I’m guessing they’re out in the Indian, not the Pacific — or they’re hiding in the [Mariana] Trench.”

    To read the full story, visit The Australian.

  • Good Weekend story: ‘Trips To Remember: Psychedelic drug use and bad trips’, June 2017

    A story for Good Weekend magazine, published in the June 3 issue. Excerpt below.

    Trips To Remember

    They call themselves “psychonauts” – people who use drugs like LSD to embark on journeys of self-discovery and creativity. But how wise is it to go on a trip after life has taken a bad turn?

    Good Weekend story by Andrew McMillen: 'Trips To Remember: Psychedelic drug use and self-improvement', June 2017

    A few days before Christmas last year, two friends and I planned to take LSD together. We set a date and location: 10am Saturday morning, in a comfortable home, with a sober friend to keep a wary eye on us. The three of us are fit, healthy men in our late 20s; we are university graduates now employed in our respective fields. We have stable relationships, strong senses of self and a shared interest in occasionally ingesting substances that we know will twist our perceptions of the world in strange and fascinating ways.

    It would be a trip to remember. In my mind, I had already started rehearsing the day. The tiny cardboard squares of “blotter acid” would be removed from the freezer, carefully cut with scissors and placed beneath our tongues. The chemicals on the cardboard would be gradually metabolised by our bodies, before the pieces were chewed up and swallowed.

    For eight to 12 hours, the shared experience would further solidify our friendships. The LSD’s visual effects would make the walls and ceiling seem to bend and swoon. Colours would become intensified. It would inhibit our need to eat and drink and impair our sense of time.

    In conversation, our minds would make unexpected leaps between subjects, drawing inferences and relations that we might not have ordinarily seen. These leaps might make little sense to our sober friend, but perfect sense to us. In quieter moments, we would query the order and routine of our lives. Were there efficiencies to be made, or changes necessary?

    We would also laugh a lot – no doubt about that – and we would hear our favourite songs with ears attuned to different frequencies.

    Just a few days before the scheduled Saturday, however, I experienced a major professional disappointment. A writing project to which I had devoted more than a year of work would not be published. My self-confidence was shaken to its core, and despite unerringly good advice and support from those closest to me, I entered a period of mourning wherein I found myself questioning everything, even the wisdom of taking drugs that had been helpful before.

    To read the full story, visit Good Weekend.

  • IGN Australia story: ‘This Vertigo-Inducing VR Game Will Scare The Crap Out Of You’, May 2017

    A feature story for IGN Australia that was published on May 28. Excerpt below.

    This Vertigo-Inducing VR Game Will Scare The Crap Out Of You

    Meet the Australian couple behind ‘Richie’s Plank Experience’, a hit indie VR title unlike any other.

    IGN Australia story: 'This Vertigo-Inducing VR Game Will Scare The Crap Out Of You' by Andrew McMillen, May 2017. Photo by Scott Patterson

    I hear a bright tone – ding! – and then the elevator doors open to reveal a vast cityscape stretching out before my eyes. Protruding in front of me is a wooden board, about three metres long and thirty centimetres wide – just thick enough to accommodate both of my feet, side-by-side. The task here is straightforward: just like the maritime method of execution, I’m meant to walk the plank.

    First, I must step up onto the board. I tentatively put my left foot forward, seeking the raised edge. I shift my weight and bring my right foot up to the timber. What’s most surprising is the immediate physical response that I encounter: my heart beats noticeably faster beneath my ribcage, and I begin sweating. My brain has suddenly thrown my balance into question, because never before in my regular life have I found it so hard to put one foot in front of the other.

    Heights have been problematic for me in the past: when I moved into a seventh-floor apartment in 2015, it took weeks for me to be able to stand by the edge of the balcony without gripping the railing or leaning backwards, away from the void. I had supposed this was an inherent self-preservation instinct retained from my ancient ancestors, who were smart enough to stay away from high places in favour of keeping contact with the earth. In the parlance of software development, I rationalised that this inbuilt aversion to heights was a feature, not a bug.

    A helicopter passes overhead, not far from where I’m standing. Out on the plank, eighty storeys in the air, I’m holding the two wireless controllers up above my waist, like ski poles. This is mostly for balance, I suppose, but also because my mind has been gripped by a set of emotions that I’ve yet to encounter in any other form of visual entertainment. It’s a cocktail of fear, exhilaration and anxiety, and it’s because my eyes and ears are taking in sensations which I know intellectually to be false. This is virtual reality, after all, and I’m playing a game named Richie’s Plank Experience. Yet out here, on the plank, real and fake are all but indistinguishable. All my brain is concerned with is survival.

    I only manage to shuffle about halfway across the length of the plank before giving in to the fear. My heart pounds, my skin prickles with sweat, and I’m completely out of my comfort zone. Before I put on the headset and headphones, I was just another guy standing in a building near the Brisbane River, watching a bunch of strangers attempt to walk a board that sits just a few centimetres off the ground, held aloft at one end by a hardcover copy of Steve Jobs, and a few stacked kitchen sponges at the other. Yet even after having watched these interactions and reactions play out on the faces of strangers, I was completely unprepared for the sensory overload that comes wrapped in the immersion. It’s simply too real.

    With careful consideration, I remove my right foot from the timber and reach out into space. For a moment, this act sends my mind reeling once again, and I give a clumsy shimmy from my hip before moving my left foot off the edge, too. For about four seconds, I fall toward the hard bitumen and slow-moving inner-city traffic. I turn my head to take in the last sights I’ll ever see. When I hit the ground, everything turns white.

    To read the full story, visit IGN Australia. Above photo credit: Scott Patterson.

  • The New York Times story: ‘How Australia Bungled Its $36 Billion High-Speed Internet Rollout’, May 2017

    My first story for The New York Times was published on May 11. Excerpt below.

    How Australia Bungled Its $36 Billion High-Speed Internet Rollout

    Its businesses and consumers burdened with some of developed world’s slowest speeds, the country is a cautionary tale about big-money ambitions.

    The New York Times story by Andrew McMillen: 'How Australia Bungled Its $36 Billion High-Speed Internet Rollout', May 2017

    BRISBANE, Australia — Fed up with Australian internet speeds that trail those in most of the developed world, Morgan Jaffit turned to a more reliable method of data transfer: the postal system.

    Hundreds of thousands of people from around the world have downloaded Hand of Fate, an action video game made by his studio in Brisbane, Defiant Development. But when Defiant worked with an audio designer in Melbourne, more than 1,000 miles away, Mr. Jaffit knew it would be quicker to send a hard drive by road than to upload the files, which could take several days.

    “It’s really the big file sizes that kill us,” said Mr. Jaffit, the company’s co-founder and creative director. “When we release an update and there’s a small bug, that can kill us by three or four days.”

    Australia, a wealthy nation with a widely envied quality of life, lags in one essential area of modern life: its internet speed. Eight years after the country began an unprecedented broadband modernization effort that will cost at least 49 billion Australian dollars, or $36 billion, its average internet speed lags that of the United States, most of Western Europe, Japan and South Korea. In the most recent ranking of internet speeds by Akamai, a networking company, Australia came in at an embarrassing No. 51, trailing developing economies like Thailand and Kenya.

    For many here, slow broadband connections are a source of frustration and an inspiration for gallows humor. One parody video ponders what would happen if an American with a passion for Instagram and streaming “Scandal” were to switch places with an Australian resigned to taking bathroom breaks as her shows buffer.

    But the problem goes beyond sluggish Netflix streams and slurred Skype calls. Businesses complain that slow speeds hobble their effectiveness and add to their costs. More broadly, Australia risks being left behind at a time when countries like China and India are looking to nurture their own start-up cultures to match the success of Silicon Valley and keep their economies on the cutting edge.

    “Poor broadband speeds will hold back Australia and its competitive advantage,” said John O’Mahony, an economist at Deloitte Access Economics. A 2015 report by Deloitte valued the nation’s digital economy at $58 billion and estimated that it could be worth 50 percent more by 2020. “The speed of that growth is at risk if we don’t have the broadband to support it,” he said.

    The story of Australia’s costly internet bungle illustrates the hazards of mingling telecommunication infrastructure with the impatience of modern politics. The internet modernization plan has been hobbled by cost overruns, partisan maneuvering and a major technical compromise that put 19th-century technology between the country’s 21st-century digital backbone and many of its homes and businesses.

    For the full story, visit The New York Times. Above photo credit: Jason Reed for Reuters.

  • Griffith Review essay: ‘Worlds Beyond: Teachable moments in virtual reality’, May 2017

    An essay for edition 56 of quarterly print publication Griffith Review, which is titled Millennials Strike Back. Excerpt below.

    'Worlds Beyond: Teachable moments in virtual reality' essay in Griffith Review by Andrew McMillen, May 2017Worlds Beyond

    Teachable moments in virtual reality

    The blue whale is only a metre or two away from me, and its huge right eyeball is level with mine. I have never seen the largest creature on Earth from this angle, at this depth, in these dimensions. Its body mass fills my vision, and I have to turn my head 180-degrees to take it all in. I’m standing on the bow of a sunken ship, and I have watched, enthralled, as this dweller of the deep sea approached from the dark-blue distance on my left. The surrounding schools of fish and graceful manta rays take little notice of the giant: for them, its presence deserves the equivalent of a submerged shrug; it’s something they see every day. But for myself, standing here on the ship, rooted in place in wonder, it is an extraordinary encounter.

    As it hovers before me, the beast blinks and emits a few curious groans before tiring of this underwater interloper. Just another human being. Boring. When it swims to my right in search something more interesting to look at, its tail-flukes almost lash me on the way past. In sum, I’ve spent only a minute in its company, but I feel as though quite a few things have changed. This is a fork in the road: my life can now be categorised as ‘Before Whale’ and ‘After Whale’. But perhaps the most astounding part of this experience is that it is running entirely on computer code. Even though every aspect of this scene feels real, it is not.

    After I watch the whale disappearing into the dark-blue distance, I turn around to see white text projected on the back of the sunken ship. It is a list of credits for the team of people who worked on this convincing simulation. It’s named ‘Whale Encounter’, and it’s part of a virtual-reality game called theBlu. In reality, you see, I’m standing in a tiled living room in New Farm, in inner-city Brisbane, wearing a headset that is attached to a powerful computer by a thick, black cord. The view from the balcony outside is filled by the Story Bridge. Beneath the steel structure runs the Brisbane River, where there are no blue whales, as far as I’m aware.

    Next, I use one of the wireless controllers in my hands to point and select ‘Turtle Encounter’. This is just as impressive as the previous immersion – and several minutes longer, too. In startlingly clear water, with the sun shining through the surface above me, I stand at the edge of a coral reef. A loggerhead turtle cuts a lazy circle above me, just out of reach. On my right, I’m approached by hundreds of football-sized bright orange jellyfish. Before long, these small creatures are accompanied by several enormous, man-sized giants whose tentacles trail behind them like windblown dreadlocks. Using the controllers, I can prod the jellyfish to affect their trajectory. It is simply gorgeous, and like the whale, it inspires a sense of awe unlike anything I’ve experienced while playing a traditional video game.

    When it comes to eliciting emotions, it appears that virtual reality is streets ahead of everything that’s come before. Moreover, it strikes me that this sort of experience could foster new understanding for children who struggle to process information that’s delivered verbally, or presented on a printed page. Any child can strap on a headset, fire up theBlu and take something away from the experience of feeling as though they are immersed underwater, inside a potentially dangerous and hard-to-reach part of the planet, while still engaging their minds in a way that a textbook, or even the most fervent educator, might fail to achieve.

    To read the full essay, visit Griffith Review‘s website and purchase edition 56, Millennials Strike Back. The image on the book’s cover above is credited to illustrator Laura Callaghan.

  • The Walkley Magazine story: ‘Weekly Email Dispatches From A Freelancer’s Lonely Desk’, April 2017

    A story for issue 88 of The Walkley Magazine, the quarterly publication for Australian media professionals. Excerpt below.

    Weekly Email Dispatches From A Freelancer’s Lonely Desk

    Newsletter as lifeline.

    The Walkley Magazine story by Andrew McMillen: 'Weekly Email Dispatches From A Freelancer’s Lonely Desk', April 2017. Illustration by Tom Jellett

    The email subject line in edition #139 was “Clown doctors, giant pigs and public shaming”, while #99 was titled “Gay twins, shot elephants and friendly magpies”. The intention is always to pique the reader’s interest, so that if they see Dispatches among a few dozen emails in their inbox, mine is the one they’ll want to open first, because they are curious about these three unique phrases—taken from the recommendations contained within—and want to know more.

    Every week, you see, I spend an hour or two compiling an email newsletter that is sent to people around the world. Some of them are my friends and family; others I have never met before, and have no idea how they came across my work. Since starting with zero subscribers in March 2014, I have now delivered more than 140 editions. The newsletter is called Dispatches, after the Michael Herr book of the same name. It is a space where I recommend excellent feature articles and books I have read and enjoyed, as well as podcasts, music, and my own recently published writing.

    Its format has remained unchanged in the three years since I started. There are three sections: Words, Sounds and Reads. I choose a relevant image to announce each section, because I know that an email newsletter consisting only of text can be a little overwhelming.

    Since the beginning, I have sent the newsletter on Thursday mornings. This was a deliberate choice: as Friday tends to be the busiest day for office workers scrambling to meet deadlines before clocking off for the weekend, I figured that seeing a long, considered email from me a couple of mornings before the workweek ends might offer a welcome reprieve. Setting an expectation around a weekly publication schedule might help to give others some structure in their work lives, too. (Perhaps I am projecting.)

    For the first couple of years, I would compile the recommendations on Wednesday, and then wait until waking the following morning to manually press “send” using a free online service called TinyLetter. Now, I publish it just after midnight, in the wee hours of Thursday morning—which suits me better as a night owl, anyway. It’s the last thing I do before going to bed, and it pleases me to know that, by the time I’m back at the desk the following morning, more than a hundred people will have already opened the latest edition.

    To read the full story, visit The Walkley Magazine on Medium. Above illustration credit: Tom Jellett.

  • Backchannel story: ‘The Troll Taunter: Emily Temple-Wood’, February 2017

    A feature story for Backchannel. Excerpt below.

    The Troll Taunter

    A young Wikipedia editor withstood a decade of online abuse. Now she’s fighting back — on Wikipedia itself.

    Backchannel story: 'The Troll Taunter: Emily Temple-Wood' by Andrew McMillen, February 2017. Illustration by Laurent Hrybyk

    The “fuck you” project crystallized one Friday night last year. As Emily Temple-Wood video-chatted with friends, an email pinged in her inbox:

    “There are alternate realities where I raped you and got away with it,” it read. “In those realities it’s legal for me to rape you as long as I want and as hard as I want. I am dead serious.”

    The note came from someone with a history of harassing the 22-year-old medical student. This man hates women, Temple-Wood thought to herself. Then she had another thought. What do misogynists hate more than successful women?

    Nothing.

    She’d been receiving vicious emails for a decade. Sometimes she sought solace by commiserating with friends, or by stomping off to do something else, or occasionally—after the cruelest messages—by lying on her bed and crying. Temple-Wood became a frequent target of abuse merely because she is the rare female Wikipedia editor who has been active on the site for years. She manages to let much of the harassment slide off her. But many women eventually find the bullying to be too much, and leave the site.

    Across the internet, trolls disproportionately target women and members of other underrepresented groups. On Twitter, Reddit, YouTube, Wikipedia, and other open platforms, victims of harassment are forced to make a difficult choice—go silent and preserve their mental health, or try to ignore the abuse and continue expressing themselves openly online. As the wounds deepen, that latter choice becomes harder and harder to justify.

    When people get forced off the web, their voices disappear from the internet’s public squares. The ideas and memes that dominate skew even further toward a white male perspective. The web becomes less interesting, less representative, less valuable. We all lose.

    But on that Friday night, Temple-Wood had an idea. For every harassing email, death threat, or request for nude photos that she received, she resolved to create a Wikipedia biography on a notable woman scientist who was previously unknown to the free online encyclopedia. She thought of it as a giant “fuck you” to the anonymous idiots seeking to silence her.

    To read the full story, visit Backchannel. Above illustration by Laurent Hrybyk.

  • The Weekend Australian book reviews, December 2016

    I reviewed 10 books for The Weekend Australian in 2016. Most of them were very good, but my review of the book I enjoyed most – published in August – is included in full below.

    Track Changes: A Literary History of Word Processing by Matthew G. Kirschenbaum

    In this outstanding book, Matthew G. Kirschenbaum decodes the relationship writers have had with word processing technology since the literary world began to shift from typewriters to the personal computer. If this subject matter sounds dry, happily it is anything but in the pages of Track Changes. Kirschenbaum, associate professor of English at the University of Maryland, takes on the topic with depth and an accessible prose style. The result should have broad appeal to a general readership and be of special interest to writers, for there is much here to excite the literary-minded.

    Kirschenbaum opens by referencing one of the pop cultural touchstones of our time: Game of Thrones — or, more specifically, A Song of Ice and Fire, the fantasy novels by American author George RR Martin on which the popular television series is based. As he told a talk show host in 2014, Martin chooses to write his books on a DOS-era computer with no internet connection, using an ancient program called WordStar. Describing this combination as his “secret weapon”, owing to its lack of distraction and isolation from any threat of a computer virus, the author also credits WordStar with his long-running productivity.

    By opening with the work habits of a megaselling author and then travelling back in time, chapter by chapter, to the emerging typewriter-based storage technology of the late 1960s, Kirschenbaum eases the reader into a dazzlingly rich and absorbing history. It is fascinating to note the reluctance with which computer-based word processing was first viewed by the publishing industry. Some writers were so wary of being outed as early adopters that they chose not to disclose their new toys to their employers, or even went to the lengths of having their finished manuscripts rewritten using typewriters before submission.

    Although screen size and small memory capacities caused early concerns and frustrations, it was not long before science-fiction writers, in particular, thrilled to the ability to gain greater control over their text, as well as being freed from the tedium of retyping work. Kirschenbaum quotes a Harvard physicist who came to a realisation in the early 80s: “We all knew computers were coming, but what astonishes us is it’s not the scientists but the word people who have taken them up first.”

    Once bestselling writers such as Stephen King, Isaac Asimov and Terry Pratchett adopted word processors and publicly noted the significant improvements in their productivity, it seemed there would be no turning back. As the technology matured, computers and their inner workings became a source of inspiration for writers, too: the likes of William Gibson’s Neuromancer, which popularised the word ‘‘cyberspace’’, for example.

    Track Changes is based on five years of research and the author’s academic bent can be seen in the 80 pages of detailed notes that follow the narrative text, but never in the prose itself. This is a remarkable achievement. For a project that seems geared toward stuffiness, Kirschenbaum’s writing sparkles with well-chosen anecdotes and a keen sense of humour.

    His enthusiasm for the topic is palpable. After a section profiling thriller author James Patterson, whose occasional media nickname is ‘‘The Word Processor’’ — owing to his prodigious output, produced alongside a half-dozen close collaborators — he wonders what type of technology The Word Processor himself runs. “Surely it must be a mighty one!” Kirschenbaum suggests, before revealing the answer: “He works his stacks of manuscripts longhand. How perfect is that?”

    For the author, this subject is intertwined with his own experiences as a writer, naturally enough. It is dedicated to his parents, “who brought home an Apple”, and he notes in the preface that the book itself was written “mostly in [Microsoft] Word, on a couple of small, lightweight laptops”. The book is named for the incredibly helpful feature in Word that allows readers to see the revision history and minute variations between different versions of documents during the editing process. The origin of this feature is only addressed directly in the final chapter, where Kirschenbaum also writes:

    “Writers live with and within their word processors, and thus with and within the system’s logics and constraints — these themselves become part of the daily lived experience of the writers’ working hours, as predictable and proximate as the squeak of a chair or that certain shaft of sunlight that makes its way across the room.”

    As that illustrates, the author has a way with words, not just an appreciation for how they are processed. The final paragraph is a thing of immense beauty, too, and may bring a tear to the eye of anyone who has sat and watched as fingertip pressure applied to a keyboard instantly became words processed on a screen.

    I also reviewed the below books for The Weekend Australian in 2016. They are listed in chronological order, with the publication date noted in brackets.

     

  • The Weekend Australian album reviews, December 2016

    I reviewed 14 albums for The Weekend Australian in 2016. Many of them were great, but the only five-star rating I awarded was to the below album, which was released in April. The full review follows.

    Halfway – The Golden Halfway Record

    It makes sense that artists get better with age, for with age comes experience and thus a greater palette of colours with which to paint becomes available. Yet in popular music — in rock ’n’ roll especially — the common narrative arc is for young bands to burn brightly with their early releases before eventually losing some of the energy, hunger and joy that brought them together to make music in the first place.

    There are exceptions to this trend, of course, and Brisbane band Halfway is one of them. The Golden Halfway Record is the fifth album that this eight-piece band has released, and it is the third album in six years on which the band has exceeded its own high standards. Any Old Love earned 4½ stars on this page in 2014; it was a near-perfect collection of songs that prompted me to describe Halfway as one of Australia’s best rock bands.

    And after careful consideration I can only conclude that this album is perfect, and that there can be no doubt that Halfway is among a handful of the most talented and consistent acts in operation. It’s a major statement to make about a band that most Queenslanders haven’t heard of, yet alone those who live in the country’s south and west, but all of the evidence can be heard in this sensational 11-song set.

    Book-ended by a dramatic intro and outro, The Golden Halfway Record offers yet another significant stylistic leap for the performers and particularly for the primary songwriters, guitarists John Busby and Chris Dale. The progression from 2010’s An Outpost of Promise to Any Old Love was pleasing and commendable, but this is something else. Heard here is a band at the peak of its powers, to use a critics’ cliche, yet the most scarily impressive aspect of this ascent is that the octet may have only just passed base camp. One can only imagine the summit Halfway yet could reach.

    The trouble with writing, recording and releasing a perfect album, of course, is that the task becomes even harder next time. But that’s for the band to worry about, not us. We listeners get the pleasure of living inside such exquisitely crafted rock songs. The album as a whole is so well plotted and paced that to pick single moments feels barely adequate, but to name just one, fifth track ‘Welcome Enemy’ is a new high-water mark.

    It pulses with an effortless wisdom and depth that belies how hard it is to write music so affecting with the same old ingredients available to every rock band in the world. From front to back, The Golden Halfway Record is exactly what its title describes. It arrives with the highest possible recommendation, and an insistence that if you’ve ever enjoyed the combination of guitars, bass, drums, keys and vocals, you simply must hear this.

    I also reviewed the below albums for The Weekend Australian in 2016. They are listed in chronological order, with the publication date and my rating noted in brackets.

     

  • The Weekend Australian Review story: ‘Dazzling Dress-Up: Icelandic artist Shoplifter’, November 2016

    A feature story for The Weekend Australian Review, published in the November 26 issue. Excerpt below.

    Dazzling Dress-Up

    The 10th anniversary exhibition at Brisbane’s GOMA is enveloped in a remarkably bright installation by Shoplifter

    The Weekend Australian Review story: 'Dazzling Dress-Up: Icelandic artist Shoplifter at GOMA Brisbane' by Andrew McMillen, November 2016. Photo by Glenn Hunt
    Affixed to the glass above the entrance to Brisbane’s Gallery of Modern Art is a large decal depicting a curious meeting of blue and orange. At first glance, the nature of the bright substance in the image is unclear: is it smoke, paint, fairy floss, or something even weirder? Positioned in the centre of this combination are some words –”GOMA Turns 10″ –and on walking through the doors, another great bloom of colour reveals itself, positioned high up on the right wall, as if a psychedelic shagpile carpet has been transposed to the vertical plane.

    It’s only upon journeying further into the building –past the fences that surround a towering, under-construction slippery slide –and turning right into the Long Gallery, however, that the mystery substance suddenly makes sense: it’s hair, and there’s a bloody lot of it. Stepping closer to take it all in, the first comparison to spring to mind is that a sizeable chunk of the Great Barrier Reef’s most spectacular section of coral has somehow been transplanted here. Two white walls are connected by a furry overpass that tickles the top of your head as you walk beneath it, and in between the neutral surfaces is an ocean of bright purples, pinks, blues, greens and yellows.

    Named Nervescape V, this immense installation has clearly been designed as interactive art, as the urge to touch the extraordinary arrangement of synthetic hair will be practically irresistible for any attendee, no matter their age. Its prominent position in the downstairs gallery reflects its role as a key attraction of Sugar Spin: You, Me, Art and Everything, an exhibition curated by GOMA’s manager of international art Geraldine Barlow. Next month the gallery celebrates its 10th anniversary, and Barlow has been digging through storerooms to rediscover some of GOMA’s greatest hits since its opening: hence the enclosed, multistorey slide, otherwise known as Left/Right Slide by Belgian artist Carsten Holler, which first appeared in 2010.

    In a decade of showcasing conversation-starters and eye-poppers while becoming the nation’s most-visited art complex –together, the Queensland Art Gallery and GOMA attracted 1.8 million visitors in 2010 –the gallery has never seen anything quite like this. Casting her eyes across the phenomenal field of colour that envelops the space and extends high up the wall, Barlow compares it with “giving the building a bit of a hairdo”, and it’s hard to disagree. There’s nothing subtle about this piece, and that too is by design.

    Nervescape is like a model for the whole exhibit,” she says of Sugar Spin. “There’s a vast collection here: I’ve plucked out popular favourites, but it’s important for me to use those in a storytelling mode that’s not entirely didactic, but which sets up a rich ground that sparks off peoples’ own natural sympathies, interests and curiosities.”

    Barlow is also hopeful that the sights and sensations encountered in these spaces will stick in the minds of visitors long after they have left. “Queensland has its theme parks, and people look to them for a certain kind of pleasure and joy of taking them out of their daily realities,” she says. At GOMA, “we need to do that differently, but still understand that people want a sense of delight and wonder, and a place that gives them an energy back — it doesn’t just require them to read a long, serious text [beside an artwork] to know what’s going on.”

    It is early November when Review visits GOMA for a preview of Nervescape V, whose installation was completed the day before with the aid of two scissor lifts and a dedicated team of assistants. The visual artist behind the work is Hrafnhildur Arnardottir, though given how tongue-twistingly alien her Icelandic birth name appears to the average English speaker, she is happy to be addressed by the nickname Shoplifter — or Shoppy for short, which perfectly suits the Australian preference for proper noun truncation.

    To read the full story, visit The Australian. Above photo credit: Glenn Hunt.