All posts tagged Published Writing

  • The New York Times story: ‘How Australia Bungled Its $36 Billion High-Speed Internet Rollout’, May 2017

    My first story for The New York Times. Excerpt below.

    How Australia Bungled Its $36 Billion High-Speed Internet Rollout

    Its businesses and consumers burdened with some of developed world’s slowest speeds, the country is a cautionary tale about big-money ambitions.

    The New York Times story by Andrew McMillen: 'How Australia Bungled Its $36 Billion High-Speed Internet Rollout', May 2017

    BRISBANE, Australia — Fed up with Australian internet speeds that trail those in most of the developed world, Morgan Jaffit turned to a more reliable method of data transfer: the postal system.

    Hundreds of thousands of people from around the world have downloaded Hand of Fate, an action video game made by his studio in Brisbane, Defiant Development. But when Defiant worked with an audio designer in Melbourne, more than 1,000 miles away, Mr. Jaffit knew it would be quicker to send a hard drive by road than to upload the files, which could take several days.

    “It’s really the big file sizes that kill us,” said Mr. Jaffit, the company’s co-founder and creative director. “When we release an update and there’s a small bug, that can kill us by three or four days.”

    Australia, a wealthy nation with a widely envied quality of life, lags in one essential area of modern life: its internet speed. Eight years after the country began an unprecedented broadband modernization effort that will cost at least 49 billion Australian dollars, or $36 billion, its average internet speed lags that of the United States, most of Western Europe, Japan and South Korea. In the most recent ranking of internet speeds by Akamai, a networking company, Australia came in at an embarrassing No. 51, trailing developing economies like Thailand and Kenya.

    For many here, slow broadband connections are a source of frustration and an inspiration for gallows humor. One parody video ponders what would happen if an American with a passion for Instagram and streaming “Scandal” were to switch places with an Australian resigned to taking bathroom breaks as her shows buffer.

    But the problem goes beyond sluggish Netflix streams and slurred Skype calls. Businesses complain that slow speeds hobble their effectiveness and add to their costs. More broadly, Australia risks being left behind at a time when countries like China and India are looking to nurture their own start-up cultures to match the success of Silicon Valley and keep their economies on the cutting edge.

    “Poor broadband speeds will hold back Australia and its competitive advantage,” said John O’Mahony, an economist at Deloitte Access Economics. A 2015 report by Deloitte valued the nation’s digital economy at $58 billion and estimated that it could be worth 50 percent more by 2020. “The speed of that growth is at risk if we don’t have the broadband to support it,” he said.

    The story of Australia’s costly internet bungle illustrates the hazards of mingling telecommunication infrastructure with the impatience of modern politics. The internet modernization plan has been hobbled by cost overruns, partisan maneuvering and a major technical compromise that put 19th-century technology between the country’s 21st-century digital backbone and many of its homes and businesses.

    For the full story, visit The New York Times. Above photo credit: Jason Reed for Reuters.

  • Griffith Review essay: ‘Worlds Beyond: Teachable moments in virtual reality’, May 2017

    An essay for edition 56 of quarterly print publication Griffith Review, which is titled Millennials Strike Back. Excerpt below.

    'Worlds Beyond: Teachable moments in virtual reality' essay in Griffith Review by Andrew McMillen, May 2017Worlds Beyond

    Teachable moments in virtual reality

    The blue whale is only a metre or two away from me, and its huge right eyeball is level with mine. I have never seen the largest creature on Earth from this angle, at this depth, in these dimensions. Its body mass fills my vision, and I have to turn my head 180-degrees to take it all in. I’m standing on the bow of a sunken ship, and I have watched, enthralled, as this dweller of the deep sea approached from the dark-blue distance on my left. The surrounding schools of fish and graceful manta rays take little notice of the giant: for them, its presence deserves the equivalent of a submerged shrug; it’s something they see every day. But for myself, standing here on the ship, rooted in place in wonder, it is an extraordinary encounter.

    As it hovers before me, the beast blinks and emits a few curious groans before tiring of this underwater interloper. Just another human being. Boring. When it swims to my right in search something more interesting to look at, its tail-flukes almost lash me on the way past. In sum, I’ve spent only a minute in its company, but I feel as though quite a few things have changed. This is a fork in the road: my life can now be categorised as ‘Before Whale’ and ‘After Whale’. But perhaps the most astounding part of this experience is that it is running entirely on computer code. Even though every aspect of this scene feels real, it is not.

    After I watch the whale disappearing into the dark-blue distance, I turn around to see white text projected on the back of the sunken ship. It is a list of credits for the team of people who worked on this convincing simulation. It’s named ‘Whale Encounter’, and it’s part of a virtual-reality game called theBlu. In reality, you see, I’m standing in a tiled living room in New Farm, in inner-city Brisbane, wearing a headset that is attached to a powerful computer by a thick, black cord. The view from the balcony outside is filled by the Story Bridge. Beneath the steel structure runs the Brisbane River, where there are no blue whales, as far as I’m aware.

    Next, I use one of the wireless controllers in my hands to point and select ‘Turtle Encounter’. This is just as impressive as the previous immersion – and several minutes longer, too. In startlingly clear water, with the sun shining through the surface above me, I stand at the edge of a coral reef. A loggerhead turtle cuts a lazy circle above me, just out of reach. On my right, I’m approached by hundreds of football-sized bright orange jellyfish. Before long, these small creatures are accompanied by several enormous, man-sized giants whose tentacles trail behind them like windblown dreadlocks. Using the controllers, I can prod the jellyfish to affect their trajectory. It is simply gorgeous, and like the whale, it inspires a sense of awe unlike anything I’ve experienced while playing a traditional video game.

    When it comes to eliciting emotions, it appears that virtual reality is streets ahead of everything that’s come before. Moreover, it strikes me that this sort of experience could foster new understanding for children who struggle to process information that’s delivered verbally, or presented on a printed page. Any child can strap on a headset, fire up theBlu and take something away from the experience of feeling as though they are immersed underwater, inside a potentially dangerous and hard-to-reach part of the planet, while still engaging their minds in a way that a textbook, or even the most fervent educator, might fail to achieve.

    To read the full essay, visit Griffith Review‘s website and purchase edition 56, Millennials Strike Back. The image on the book’s cover above is credited to illustrator Laura Callaghan.

  • The Walkley Magazine story: ‘Weekly Email Dispatches From A Freelancer’s Lonely Desk’, April 2017

    A story for issue 88 of The Walkley Magazine, the quarterly publication for Australian media professionals. Excerpt below.

    Weekly Email Dispatches From A Freelancer’s Lonely Desk

    Newsletter as lifeline.

    The Walkley Magazine story by Andrew McMillen: 'Weekly Email Dispatches From A Freelancer’s Lonely Desk', April 2017. Illustration by Tom Jellett

    The email subject line in edition #139 was “Clown doctors, giant pigs and public shaming”, while #99 was titled “Gay twins, shot elephants and friendly magpies”. The intention is always to pique the reader’s interest, so that if they see Dispatches among a few dozen emails in their inbox, mine is the one they’ll want to open first, because they are curious about these three unique phrases—taken from the recommendations contained within—and want to know more.

    Every week, you see, I spend an hour or two compiling an email newsletter that is sent to people around the world. Some of them are my friends and family; others I have never met before, and have no idea how they came across my work. Since starting with zero subscribers in March 2014, I have now delivered more than 140 editions. The newsletter is called Dispatches, after the Michael Herr book of the same name. It is a space where I recommend excellent feature articles and books I have read and enjoyed, as well as podcasts, music, and my own recently published writing.

    Its format has remained unchanged in the three years since I started. There are three sections: Words, Sounds and Reads. I choose a relevant image to announce each section, because I know that an email newsletter consisting only of text can be a little overwhelming.

    Since the beginning, I have sent the newsletter on Thursday mornings. This was a deliberate choice: as Friday tends to be the busiest day for office workers scrambling to meet deadlines before clocking off for the weekend, I figured that seeing a long, considered email from me a couple of mornings before the workweek ends might offer a welcome reprieve. Setting an expectation around a weekly publication schedule might help to give others some structure in their work lives, too. (Perhaps I am projecting.)

    For the first couple of years, I would compile the recommendations on Wednesday, and then wait until waking the following morning to manually press “send” using a free online service called TinyLetter. Now, I publish it just after midnight, in the wee hours of Thursday morning—which suits me better as a night owl, anyway. It’s the last thing I do before going to bed, and it pleases me to know that, by the time I’m back at the desk the following morning, more than a hundred people will have already opened the latest edition.

    To read the full story, visit The Walkley Magazine on Medium. Above illustration credit: Tom Jellett.

  • Backchannel story: ‘The Troll Taunter: Emily Temple-Wood’, February 2017

    A feature story for Backchannel. Excerpt below.

    The Troll Taunter

    A young Wikipedia editor withstood a decade of online abuse. Now she’s fighting back — on Wikipedia itself.

    Backchannel story: 'The Troll Taunter: Emily Temple-Wood' by Andrew McMillen, February 2017. Illustration by Laurent Hrybyk

    The “fuck you” project crystallized one Friday night last year. As Emily Temple-Wood video-chatted with friends, an email pinged in her inbox:

    “There are alternate realities where I raped you and got away with it,” it read. “In those realities it’s legal for me to rape you as long as I want and as hard as I want. I am dead serious.”

    The note came from someone with a history of harassing the 22-year-old medical student. This man hates women, Temple-Wood thought to herself. Then she had another thought. What do misogynists hate more than successful women?

    Nothing.

    She’d been receiving vicious emails for a decade. Sometimes she sought solace by commiserating with friends, or by stomping off to do something else, or occasionally—after the cruelest messages—by lying on her bed and crying. Temple-Wood became a frequent target of abuse merely because she is the rare female Wikipedia editor who has been active on the site for years. She manages to let much of the harassment slide off her. But many women eventually find the bullying to be too much, and leave the site.

    Across the internet, trolls disproportionately target women and members of other underrepresented groups. On Twitter, Reddit, YouTube, Wikipedia, and other open platforms, victims of harassment are forced to make a difficult choice—go silent and preserve their mental health, or try to ignore the abuse and continue expressing themselves openly online. As the wounds deepen, that latter choice becomes harder and harder to justify.

    When people get forced off the web, their voices disappear from the internet’s public squares. The ideas and memes that dominate skew even further toward a white male perspective. The web becomes less interesting, less representative, less valuable. We all lose.

    But on that Friday night, Temple-Wood had an idea. For every harassing email, death threat, or request for nude photos that she received, she resolved to create a Wikipedia biography on a notable woman scientist who was previously unknown to the free online encyclopedia. She thought of it as a giant “fuck you” to the anonymous idiots seeking to silence her.

    To read the full story, visit Backchannel. Above illustration by Laurent Hrybyk.

  • The Weekend Australian book reviews, December 2016

    I reviewed 10 books for The Weekend Australian in 2016. Most of them were very good, but my review of the book I enjoyed most – published in August – is included in full below.

    Track Changes: A Literary History of Word Processing by Matthew G. Kirschenbaum

    In this outstanding book, Matthew G. Kirschenbaum decodes the relationship writers have had with word processing technology since the literary world began to shift from typewriters to the personal computer. If this subject matter sounds dry, happily it is anything but in the pages of Track Changes. Kirschenbaum, associate professor of English at the University of Maryland, takes on the topic with depth and an accessible prose style. The result should have broad appeal to a general readership and be of special interest to writers, for there is much here to excite the literary-minded.

    Kirschenbaum opens by referencing one of the pop cultural touchstones of our time: Game of Thrones — or, more specifically, A Song of Ice and Fire, the fantasy novels by American author George RR Martin on which the popular television series is based. As he told a talk show host in 2014, Martin chooses to write his books on a DOS-era computer with no internet connection, using an ancient program called WordStar. Describing this combination as his “secret weapon”, owing to its lack of distraction and isolation from any threat of a computer virus, the author also credits WordStar with his long-running productivity.

    By opening with the work habits of a megaselling author and then travelling back in time, chapter by chapter, to the emerging typewriter-based storage technology of the late 1960s, Kirschenbaum eases the reader into a dazzlingly rich and absorbing history. It is fascinating to note the reluctance with which computer-based word processing was first viewed by the publishing industry. Some writers were so wary of being outed as early adopters that they chose not to disclose their new toys to their employers, or even went to the lengths of having their finished manuscripts rewritten using typewriters before submission.

    Although screen size and small memory capacities caused early concerns and frustrations, it was not long before science-fiction writers, in particular, thrilled to the ability to gain greater control over their text, as well as being freed from the tedium of retyping work. Kirschenbaum quotes a Harvard physicist who came to a realisation in the early 80s: “We all knew computers were coming, but what astonishes us is it’s not the scientists but the word people who have taken them up first.”

    Once bestselling writers such as Stephen King, Isaac Asimov and Terry Pratchett adopted word processors and publicly noted the significant improvements in their productivity, it seemed there would be no turning back. As the technology matured, computers and their inner workings became a source of inspiration for writers, too: the likes of William Gibson’s Neuromancer, which popularised the word ‘‘cyberspace’’, for example.

    Track Changes is based on five years of research and the author’s academic bent can be seen in the 80 pages of detailed notes that follow the narrative text, but never in the prose itself. This is a remarkable achievement. For a project that seems geared toward stuffiness, Kirschenbaum’s writing sparkles with well-chosen anecdotes and a keen sense of humour.

    His enthusiasm for the topic is palpable. After a section profiling thriller author James Patterson, whose occasional media nickname is ‘‘The Word Processor’’ — owing to his prodigious output, produced alongside a half-dozen close collaborators — he wonders what type of technology The Word Processor himself runs. “Surely it must be a mighty one!” Kirschenbaum suggests, before revealing the answer: “He works his stacks of manuscripts longhand. How perfect is that?”

    For the author, this subject is intertwined with his own experiences as a writer, naturally enough. It is dedicated to his parents, “who brought home an Apple”, and he notes in the preface that the book itself was written “mostly in [Microsoft] Word, on a couple of small, lightweight laptops”. The book is named for the incredibly helpful feature in Word that allows readers to see the revision history and minute variations between different versions of documents during the editing process. The origin of this feature is only addressed directly in the final chapter, where Kirschenbaum also writes:

    “Writers live with and within their word processors, and thus with and within the system’s logics and constraints — these themselves become part of the daily lived experience of the writers’ working hours, as predictable and proximate as the squeak of a chair or that certain shaft of sunlight that makes its way across the room.”

    As that illustrates, the author has a way with words, not just an appreciation for how they are processed. The final paragraph is a thing of immense beauty, too, and may bring a tear to the eye of anyone who has sat and watched as fingertip pressure applied to a keyboard instantly became words processed on a screen.

    I also reviewed the below books for The Weekend Australian in 2016. They are listed in chronological order, with the publication date noted in brackets.

     

  • The Weekend Australian album reviews, December 2016

    I reviewed 14 albums for The Weekend Australian in 2016. Many of them were great, but the only five-star rating I awarded was to the below album, which was released in April. The full review follows.

    Halfway – The Golden Halfway Record

    It makes sense that artists get better with age, for with age comes experience and thus a greater palette of colours with which to paint becomes available. Yet in popular music — in rock ’n’ roll especially — the common narrative arc is for young bands to burn brightly with their early releases before eventually losing some of the energy, hunger and joy that brought them together to make music in the first place.

    There are exceptions to this trend, of course, and Brisbane band Halfway is one of them. The Golden Halfway Record is the fifth album that this eight-piece band has released, and it is the third album in six years on which the band has exceeded its own high standards. Any Old Love earned 4½ stars on this page in 2014; it was a near-perfect collection of songs that prompted me to describe Halfway as one of Australia’s best rock bands.

    And after careful consideration I can only conclude that this album is perfect, and that there can be no doubt that Halfway is among a handful of the most talented and consistent acts in operation. It’s a major statement to make about a band that most Queenslanders haven’t heard of, yet alone those who live in the country’s south and west, but all of the evidence can be heard in this sensational 11-song set.

    Book-ended by a dramatic intro and outro, The Golden Halfway Record offers yet another significant stylistic leap for the performers and particularly for the primary songwriters, guitarists John Busby and Chris Dale. The progression from 2010’s An Outpost of Promise to Any Old Love was pleasing and commendable, but this is something else. Heard here is a band at the peak of its powers, to use a critics’ cliche, yet the most scarily impressive aspect of this ascent is that the octet may have only just passed base camp. One can only imagine the summit Halfway yet could reach.

    The trouble with writing, recording and releasing a perfect album, of course, is that the task becomes even harder next time. But that’s for the band to worry about, not us. We listeners get the pleasure of living inside such exquisitely crafted rock songs. The album as a whole is so well plotted and paced that to pick single moments feels barely adequate, but to name just one, fifth track ‘Welcome Enemy’ is a new high-water mark.

    It pulses with an effortless wisdom and depth that belies how hard it is to write music so affecting with the same old ingredients available to every rock band in the world. From front to back, The Golden Halfway Record is exactly what its title describes. It arrives with the highest possible recommendation, and an insistence that if you’ve ever enjoyed the combination of guitars, bass, drums, keys and vocals, you simply must hear this.

    I also reviewed the below albums for The Weekend Australian in 2016. They are listed in chronological order, with the publication date and my rating noted in brackets.

     

  • The Weekend Australian Review story: ‘Dazzling Dress-Up: Icelandic artist Shoplifter’, November 2016

    A feature story for The Weekend Australian Review, published in the November 26 issue. Excerpt below.

    Dazzling Dress-Up

    The 10th anniversary exhibition at Brisbane’s GOMA is enveloped in a remarkably bright installation by Shoplifter

    The Weekend Australian Review story: 'Dazzling Dress-Up: Icelandic artist Shoplifter at GOMA Brisbane' by Andrew McMillen, November 2016. Photo by Glenn Hunt
    Affixed to the glass above the entrance to Brisbane’s Gallery of Modern Art is a large decal depicting a curious meeting of blue and orange. At first glance, the nature of the bright substance in the image is unclear: is it smoke, paint, fairy floss, or something even weirder? Positioned in the centre of this combination are some words –”GOMA Turns 10″ –and on walking through the doors, another great bloom of colour reveals itself, positioned high up on the right wall, as if a psychedelic shagpile carpet has been transposed to the vertical plane.

    It’s only upon journeying further into the building –past the fences that surround a towering, under-construction slippery slide –and turning right into the Long Gallery, however, that the mystery substance suddenly makes sense: it’s hair, and there’s a bloody lot of it. Stepping closer to take it all in, the first comparison to spring to mind is that a sizeable chunk of the Great Barrier Reef’s most spectacular section of coral has somehow been transplanted here. Two white walls are connected by a furry overpass that tickles the top of your head as you walk beneath it, and in between the neutral surfaces is an ocean of bright purples, pinks, blues, greens and yellows.

    Named Nervescape V, this immense installation has clearly been designed as interactive art, as the urge to touch the extraordinary arrangement of synthetic hair will be practically irresistible for any attendee, no matter their age. Its prominent position in the downstairs gallery reflects its role as a key attraction of Sugar Spin: You, Me, Art and Everything, an exhibition curated by GOMA’s manager of international art Geraldine Barlow. Next month the gallery celebrates its 10th anniversary, and Barlow has been digging through storerooms to rediscover some of GOMA’s greatest hits since its opening: hence the enclosed, multistorey slide, otherwise known as Left/Right Slide by Belgian artist Carsten Holler, which first appeared in 2010.

    In a decade of showcasing conversation-starters and eye-poppers while becoming the nation’s most-visited art complex –together, the Queensland Art Gallery and GOMA attracted 1.8 million visitors in 2010 –the gallery has never seen anything quite like this. Casting her eyes across the phenomenal field of colour that envelops the space and extends high up the wall, Barlow compares it with “giving the building a bit of a hairdo”, and it’s hard to disagree. There’s nothing subtle about this piece, and that too is by design.

    Nervescape is like a model for the whole exhibit,” she says of Sugar Spin. “There’s a vast collection here: I’ve plucked out popular favourites, but it’s important for me to use those in a storytelling mode that’s not entirely didactic, but which sets up a rich ground that sparks off peoples’ own natural sympathies, interests and curiosities.”

    Barlow is also hopeful that the sights and sensations encountered in these spaces will stick in the minds of visitors long after they have left. “Queensland has its theme parks, and people look to them for a certain kind of pleasure and joy of taking them out of their daily realities,” she says. At GOMA, “we need to do that differently, but still understand that people want a sense of delight and wonder, and a place that gives them an energy back — it doesn’t just require them to read a long, serious text [beside an artwork] to know what’s going on.”

    It is early November when Review visits GOMA for a preview of Nervescape V, whose installation was completed the day before with the aid of two scissor lifts and a dedicated team of assistants. The visual artist behind the work is Hrafnhildur Arnardottir, though given how tongue-twistingly alien her Icelandic birth name appears to the average English speaker, she is happy to be addressed by the nickname Shoplifter — or Shoppy for short, which perfectly suits the Australian preference for proper noun truncation.

    To read the full story, visit The Australian. Above photo credit: Glenn Hunt.

  • Good Weekend story: ‘Shock Tactics: Preventing trauma in Australian teenagers’, November 2016

    A feature story for Good Weekend, published in the November 19 issue. Excerpt below.

    Shock Tactics

    As Schoolies Week kicks off around the country, emergency specialists are using hard-core methods – graphic dashcam videos, horrific injury images, emergency-room simulations – to deter adolescents from risk-taking behaviour.

    Good Weekend story: 'Shock Tactics: Preventing trauma in Australian teenagers' by Brisbane freelance journalist Andrew McMillen, November 2016

    It looks like a classroom, but today there’ll be no maths, English or history. It is a Wednesday towards the end of 2016’s final term, and no ordinary school day. Today’s curriculum will be taken largely from life experience, and the lessons will revolve around confronting simulations of what these students’ lives might be like if they don’t think before they act.

    This group of about 30 year 10 students from St Peters Lutheran College, in the inner-west Brisbane suburb of Indooroopilly, has travelled across the city to the Royal Brisbane and Women’s Hospital (RBWH), at Herston in the inner-north. All aged 15 or thereabouts, the boys wear short-sleeved white shirts with maroon ties, grey shorts and black shoes, while the girls wear long white dresses with vertical maroon stripes. Just like in any average high-school classroom, the front row of seats is empty – other than two teachers overseeing the group – and the back row is mostly occupied by boys, who provide a constant stream of whispered wisecracks to one another.

    Today, the hospital is hosting what’s known as the PARTY Program. The acronym stands for Prevent Alcohol and Risk-Related Trauma in Youth. It’s a concept licensed from an initiative that began 30 years ago at Sunnybrook Hospital in Toronto, Canada, and now operates out of 15 sites across Australia, including every state and territory besides the Northern Territory. PARTY began at the RBWH in 2010, and since then, 51 schools and more than 3000 students have participated in a day-long, intensive itinerary of hands-on activities and talks designed to open these bright young eyes to some of the difficult situations and decisions they’ll be exposed to as they edge from adolescence into young adulthood.

    “Some of the things that you see, hear, feel and smell today may give you some feelings you haven’t had before,” says statewide program coordinator Jodie Ross. “It’s quite normal that you might feel a bit off at points. If you feel a bit ill, or feel that you might faint, please let us know, and don’t run away to the toilet. We have had a young boy who fainted in there, and it was really hard to get him out.” At this, she is met with a few chuckles. “Today, we want you to learn from other peoples’ poor choices, because we want to see you come back here as doctors, nurses or allied health people – but definitely not as patients.”‘

    Ross has worked here as a nurse since 1996, and still puts in the occasional shift with the trauma team when needed, but coordinating this program at hospitals and schools across Queensland is her full-time job. Laidback in nature, the 41-year-old mother of two marries a warm presence with a wry sense of humour, yet some of what she has seen inside this building across two decades has informed her own parenting. “I have a 13-year-old boy and an 11-year-old girl, and they already know they’re never allowed to ride a motorbike, or even think about getting on one,” she says with a laugh. “I think I’ve scared them off, which is great.”

    The morning’s first guest speaker is Danielle Brown, a paramedic who has been with the Queensland Ambulance Service for more than a decade. She wears dark green cover-alls, pink lipstick and bright red fingernails. “I’m here to tell you about consequences,” she says, as the screen behind her flicks onto an image of a car wrapped around a pole, surrounded by emergency services workers. “If you ever do find yourself in a situation with us, please just know that we’re not here to make things worse for you, or get you in trouble. We’re here to look after you.”

    When she asks whether any of the students have visited the emergency department, a few of the boys raise their hands; all sporting injuries, as it turns out. Brown talks about alcohol and drug use, and about assault injuries. “Aggression isn’t cool,” she tells the group before she leaves. “For those guys out there trying to impress girls, can I just tell you – we’re really after the gentlemen, the funny guys. There’s no point in trying to impress someone by being ‘tough’.”

    Ross moves onto discussing sexually transmitted infections, and the kids crack up at how she frames the lifelong consequences that can come from a few minutes of fun, such as having to tell every sexual partner from that point on, “I’ve got a bit of herpes – hope you don’t mind!”

    Although none of these students have their learners’ licences yet, she dwells on the topic of road safety for some time – which makes sense, since the Queensland Department of Transport and Main Roads is the program’s primary funding source: in August, it provided an additional $1.54 million to keep the statewide initiative topped up for another three years. During this part of the presentation, the screen shows dashcam footage from cars where teenage drivers were distracted by their phones. These videos are horrifying to watch: the drivers’ eyes remain in their laps, even as the car veers outside the painted lines and towards needless trauma.

    To read the full story, visit Good Weekend‘s website, where you can also see a short film by photographer Paul Harris that was recorded on the day we attended the P.A.R.T.Y. program. For more about the program, visit its website.

  • Stellar story: ‘Part-Time Superheroes: Brisbane’s hospital window cleaners’, October 2016

    A feature story for Stellar, published in the October 30 2016 issue. Excerpt below.

    Part-Time Superheroes 

    Meet the window cleaners who drop by to brighten the days of patients at a children’s hospital

    Stellar story by Andrew McMillen: 'Part-Time Superheroes: Brisbane's hospital window cleaners', October 2016. Photo by Claudia Baxter

    A 10-year-old boy named Griffith Comrie is waiting by a window on the sixth floor of the Lady Cilento Children’s Hospital in inner-city Brisbane. He’s been doing a lot of waiting lately since having a stroke in his hometown of Gladstone nine weeks earlier, after which he was airlifted 520 kilometres south for treatment, rest and rehabilitation. He’s missed a lot of school and has had to learn how to walk and talk again. His short-term memory has suffered; he jokes to his grandmother, Dorn, that there’s not much point in watching movies lately, as by the time he gets to the end, he can’t remember what happened at the beginning. Sometimes, he thinks he’s on an extended holiday from his usual life back home.

    As he sits beside seven-year-old girls Thea Rendle and Millie Allen, an unexpected visitor drops into his line of sight. On the other side of the glass, Superman descends with a thick rope and harness around his waist, white sneakers on his feet and a yellow hard hat on his head. The bright blue outfit, complete with “S” chest insignia and red cape, are unmistakeable, even for a memory-affected boy like Griffith. The youngsters are mesmerised. Why, they wonder, is Superman visiting them?

    Suddenly, another rope drops down. “It’s Batman!” yells Thea, before Millie – who’s wearing her school uniform, having had a morning appointment with her therapist – corrects her: “No, it’s Spider-Man!” She’s right: hanging in front of them is the web-slinger himself, wearing black-and-orange sneakers and a dark hard hat, while his shoulders and pectorals bulge with well-sculpted muscles, presumably earned from swinging between tall buildings such as this one.

    Spider-Man delights his young audience by turning somersaults and showing off his aerial dexterity, yet his facial expression remains impassive behind the dark red mask. Superman, however, can’t stop grinning, and the pair of them ham it up together while dangling from the ropes that hold them in place, dozens of metres above the busy street below. For any pedestrians who happen to look up, the sight of the two superheroes together must be as disorienting as it is grin-inducing.

    What the kids don’t know is that underneath the superheroes’ outfits, they wear bright yellow high-visibility shirts bearing the name of their employer, Queensland Water Blasting. Nor are the youngsters aware that, rather than stopping criminals and saving the city from imminent destruction, their purpose here – when they’re not engaged in midair gymnastic trickery – is to wash the hospital’s hundreds of external windows. It’s a big job, requiring them to be on-site every weekday for about three weeks, doing their best to avoid sunburn by following the building’s shade as the earth turns.

    To read the full story, visit Stellar. Above photo credit: Claudia Baxter.

  • The Saturday Paper story: ‘The Other Worlds Game: League of Legends and eSports’, October 2016

    A feature story for The Saturday Paper, published in the October 29 2016 issue. Excerpt below.

    The Other Worlds Game

    With hundreds of millions of players, online gaming now has professional ‘eSport’ competitions watched by huge global crowds.

    The Saturday Paper story by Andrew McMillen: 'The Other Worlds Game: League of Legends and eSports', October 2016. Photo by Dylan Esguerra

    Ten young men sit on a stage behind computer monitors deftly manoeuvring mouses and frantically stabbing at keyboards. These two teams of five are the best in Australia at a game called League of Legends, and it is their full-time job to stare at screens while attempting to outsmart their opposition. On a pedestal between them sits the winner’s prize: the Oceanic Pro League (OPL) cup, a gleaming silver trophy lit at all times by an overhead spotlight. Facing the stage is a raucous crowd of 2000 fans who have each paid $26 to sit on a hard plastic seat at the South Bank Piazza, in Brisbane’s inner city, and cheer on their favourite team.

    Hundreds have dressed in custom-made costumes based on their favourite game characters. Two commentators provide a running dialogue of the action, which is displayed on three enormous screens above the players and their machines. Wearing headphones to block external sound, the players communicate with each other via headsets. A battery of green and blue LED lights flashes overhead, while at the front edge of the stage live webcams capture the gamers’ facial expressions above their gaming nicknames: among them Swip3rR, Tally, k1ng and Raes.

    There are also tens of thousands of fans watching the OPL grand final at home on Fox Sports, at several cinemas around the country, and streaming the footage online around the world. Welcome to eSports, short for “electronic sports”. Such competitions have been enormously popular overseas for years, particularly in South Korea, where strategy games such as StarCraft and Defense of the Ancients – or DoTA in the online world’s abbreviated fashion – are watched and played by millions. The OPL 2016 grand final is Brisbane’s best-attended live eSports event to date, and one of the biggest yet held in Australia.

    League of Legends is the world’s most popular online game – the most recent figures this year show that 100 million players log on to its servers each month. LoL is a multiplayer online battle game, where each player controls a “champion” with its own strengths, weaknesses and special moves.

    Leading the Legacy eSports club is Tim “Carbon” Wendel, a 24-year-old health sciences graduate whose boyish features offset a lanky athlete’s body. “It’s kind of a mix between basketball and chess,” he explains. “It’s five-a-side, every person has an individual role, in the same way you’ll only have one centre or point guard, and you’re always moving. It’s obviously a lot less physical, and very strategic like chess, but the difference there is that it’s in real time.”

    Beside him sits Aaron “ChuChuZ” Bland, Legacy’s second-longest-serving member, a 19-year-old in a black hoodie and dark-rimmed glasses. The five members of this minor-premiership-winning team live in a share house in Sydney’s western suburbs with their coach, An “Minkywhale” Trinh. They spend about six hours a day training together by playing friendly matches with other teams. There are also regular video reviews of their performances, and individual practice is expected on top of that. Heading into events such as this, the players will spend up to 12 hours a day in front of a screen.

    To read the full story, visit The Saturday Paper. Above photo credit: Dylan Esguerra.