All posts tagged job

  • IGN Australia story: ‘Advice: Careers in the Games Industry’, December 2010

    A story for IGN Australia, which I compiled as a result of asking members of the Australian game development community for their games careers advice while writing my previous story for the site, about the games education sector. Excerpt below.

    IGN Advice: Careers in the Games Industry

    How should you go about entering the games industry? IGN talks to the pros.

    As a supplement to our feature story about the Australian games education sector, IGN asked 10 members of the game development community for the best advice they could give to those looking to gain employment within the local market. Our thanks to everyone who participated in creating this feature.

    Jane ‘Truna’ Turner – coordinator, IGDA Brisbane / co-founder, 48 Hour Game Making Challenge

    Play games. Read books. Watch movies. Understand your world, so that when you’ve learned some hands-on, practical skills, you have ideas to make new, exciting forms of games. Generate your own enthusiasm, and your own, new industry. Don’t go and be a little worker; go and make your own world. I think games are just beautiful. Design is powerful. Game design is utterly powerful. You’re playing with culture and philosophy and fun and image and audio; the whole kit and caboodle. Don’t just think about making new forms; think about pushing the boundaries with it.

    If you go to uni, you’re in the ideal position, because Duncan Curtis – one of the guys who started 3 Blokes Studios – I think it was him that coined the phrase ‘the uni advantage’, which is: there you are. You’ve got your mates, you’re used to not sleeping, you’re used to living off noodles, you haven’t got a mortgage yet. You can actually afford to set up a little company and see what happens, and explore. You need to do it for a portfolio anyway; why not start making experimental pieces, put them up on Congregate, do some iPhone dev, do some Android dev? Little, fast, experimental work.

    John Passfield – Chief Creative Bloke, 3 Blokes Studios / co-founder and former Design Director, Krome Studios

    One of the big things we look for when we’re interviewing people is their portfolio. Whether it be as an artist showing your work, or a programmer and having a playable game; that just puts you so far ahead of other people when you’re applying for a job. And even a designer, if you have a little walkthrough video. One of the guys we hired at Krome for Ty the Tasmanian Tiger 2 – Rob Davis, a graduate, who’s now working at Microsoft Games Studios in Seattle – he had a walkthrough of a Ty The Tasmanian Tiger level that just blew everyone else away. He’d thought about it, and made a level up. He couldn’t program, or really do art, but he did a simple little walkthrough video, and explained his thought processes. That was amazing. It gave him such competitive advantage.

    So many people come for an interview, but they don’t really have anything to show. And clearly, if they’re going for a particular job, it’s really important to have something [to show] that applies to that job. If you’re applying for an iPhone developer, even if you can’t program, if you just mocked up an iPhone game on screen in Flash or something, or as an animatic using whatever tools you’ve got, that would definitely put you way ahead of other people – as long as it’s an interesting [game] concept. That simple process of coming prepared with an example of your work, targeted to who you’re applying for. That’s how you put yourself ahead of people. The staff we’ve hired at 3 Blokes are those who’ve had workable demos up on a place like Newgrounds or Kongregate.

    When I’m looking to hire, I look for enthusiasm in the medium, the platform that we’re making games for. That’s really important. And also – team fit. Games is a collaborative process. And obviously, if you’ve started a degree program, it’s important to see that you’ve finished a degree. It’s really good to show that you’ve finished something. Degrees are good, because it shows that someone has the wherewithal to stick it out. Holding a degree answers a lot of questions about somebody when they come in.

    For the full article, visit IGN Australia.

  • Cumulative Advantage and Social Currency

    A straightforward online exchange: Matt Granfield tweeted a link at @waycooljnr, the Twitter account I run with Nick Crocker for music and marketing links. It was an interesting link worth sharing, so I thanked Matt via Twitter and left a comment on David Gillespie‘s blog post.

    Simple, right? And, at first glance, pretty nerdy, especially when I describe what took all of 30 seconds. But it got me thinking about what is, in my mind, the real value of social networking: shortening the distance between people.

    Good thing there's no dice on the cover. Yeah, an NNT in-joke. Boom.For the last couple months, I’ve been reading a book by Nassim Nicholas Taleb called The Black Swan. I’m not going to feign complete comprehension, as frankly, it’s the most challenging thing I’ve read since Robert Greene‘s 48 Laws Of Power, which took me over a year to absorb.

    Among many taxing topics, Taleb discusses the ‘Matthew effect‘, otherwise known as cumulative advantage. It’s the concept whereby it’s easier for the rich to become richer, and for the famous to get more famous:

    This theory can easily apply to companies, businessmen, actors, writers, and anyone else who benefits from past success. If you get published in The New Yorker because of the color of your letterhead or attracted the attention of the editor, who was daydreaming of daisies, the resultant reward can follow you for life. [p. 218]

    The earlier Twitter exchange allowed me to bridge the gap between that concept and social networking. Put simply: the more you interact with someone online before you meet them, the greater the chances that you’ll get what you want for them, be it friendship, mentorship, or a job.

    Let’s run with the third option. Picture two undergraduate job candidates. One spends his days at university and his nights on the couch watching television. The other spends his days at uni and his nights online, reading blogs, participating in relevant industry conversations via social media, and identifying local influencers within the industry he hopes to begin a career.

    An ideal employer advertises a junior role. Until they shake hands at the interview, Dude #1 is nothing more than a resumé and a cover letter to the employer. But Dude #2 has been sharing valuable links and commenting on the company’s blog, so he strikes an easily rapport with the employer based on their mutual interests and knowledge. Their social currency.

    Which one’s going to get the job? [An aside: I’m as surprised as you that I autopiloted into a university-based thought exercise, given my past admonishment of its worth.]

    Okay, the scenario’s not applicable to every industry. A chemistry undergraduate would find it less pertinent than a web designer. But hell, everything’s online these days. It kinda blows my mind that so many people still don’t get this.

    They're definitely not signing any more electro acts, though.I’ve been online for like 10 years, and I’m only just beginning to consciously pay attention to this stuff. Cumulative advantage dictates that the more time you spend online building meaningful relationships and contributing to the internet, the easier it’ll be to get what you want.

    At the top, I wrote that it was kinda nerdy to describe a Twitter interaction. But when you’re using these tools to establish yourself as an influencer within the industry you’re passionate about, well, who the fuck cares if it’s nerdy? You’re winning.

    One of Australia’s top indie record labels today advertised a job via Twitter. You wouldn’t hear about that while watching television, would you?

    Three quotes occurred as I wrote this. The last one’s the most important.

    Ryan Holiday, December 3 2007:

    [If I was starting all over again today]l I’d become a personal RSS reader for one or two of the big bloggers. “You’ll like this article.” “Do you read this blog? He hits a lot of the same themes that you do.” “I’m hearing rumors that ____ is going to acquire ______, just wanted to give you a heads up.” And I would tailor the results for that person based on what I know they like. I would kill myself doing it. Every day, 5-10 articles. And then I would start to integrate commentary or questions. Become the guy that they get their information from, the person that keeps them connected to the pulse. Maybe one week I’d take a break and send nothing, just to highlight the difference. The ultimate end game being that they would start to send you out to find things for them: “What can you tell me about ________” Yes, you’re a research bitch but in the end, you come away with something that even the person you’re serving doesn’t–not just a vast reserve of knowledge but the ability to find out where it is coming from.

    Ryan Holiday, June 11 2008:

    One day you’ll probably want something from the internet – you’ll have a book to promote, a business that needs customers, someone you need to meet, an ebay auction you’re trying to sell, a job you’re after. It’ll be too late then. You have to start before. And there’s only one way to do that.

    Tait Ischia, April 17 2009:

    You have to prove to business owners that you are good and that you’ll make them money. And of course the best way to prove it is by doing stuff. Blogs are the easiest way to do stuff. It’s basically like maintaining a Facebook but isn’t a complete time-wasting exercise in vanity. If all the kids these days spent the same amount of time writing blogs that they did on Facebook, then [the advertising] industry would be a hell of a lot more competitive.