All posts tagged cover

  • Men’s Health story: ‘Jason Momoa: “There’s Too Much Shit I Want To Do”‘, November 2017

    A cover story for the December 2017 issue of Men’s Health. Excerpt below.

    Jason Momoa: “There’s Too Much Shit I Want To Do” 

    Jason Momoa put in the work to make it big in Hollywood, but his passion for being a husband, dad, friend, climber, surfer, and all-around rascal makes him the man he is today.

    Jason Momoa cover story in Men's Health, December 2017, by Andrew McMillen: "There's Too Much Shit I Want To Do". Photograph by Damian Bennett

    Glad for a few hours off from shooting Aquaman, Jason Momoa is shirtless and polishing off a bowl of chicken and peanut butter. A superhero physique requires that he ration his carbs to even enjoy Guinness. But as he’s quick to tell you, being Aquaman has its perks too.

    The meal over, the Hawaii-born actor, 38, stands beneath a custom-built indoor rock climbing wall that plays an integral role in his workout routine. In short order, he’s excitedly leading a tour of a man cave that has become an important refuge during his six months of filming here on Australia’s Gold Coast. Between filming commitments, this cavernous space offers the extensive gym and weight training machines Momoa needs in order to maintain his muscular, 230-odd-pound frame.

    Of even greater interest to Momoa than lifting heavy objects, though, are the musical instruments set up in a far corner of the space. “Look at this thing, man!” he says, strapping on a Fender bass. “This thing is so fuckin’ badass!” He plugs in, flicks on an amplifier, and gives a groovy demonstration of his new creative outlet. Using his thumb and fingers against four strings, Momoa plays in a pop-and-slap style that’d sound at home on a vintage Red Hot Chili Peppers record. “There’s a bunch of stuff I want to learn. Instead of waiting around on set all day, I’d rather be learning something cool.”

    The photographer approaches for a few candid shots, and Momoa rolls his eyes. “We’ll do it later,” Momoa says to him. “Let me get a shirt on.” To me, he says, “That’s all they want–me with my shirt off!” He laughs, plays a few more notes, gets lost in the music, and then reconsiders. “Ah, fuck it. You can take one. Momoa continues with the funky technique and then switches to a more intricate piece. “I just started learning this,” he says, eyes on the fretboard. “I just can’t sit still, man. There’s too much shit I want to do.”

    To read the full story, visit Men’s Health. Above photo credit: Damian Bennett.

  • Qweekend story: ‘Goal Mining: Minecraft and education’, October 2012

    A story that was published in Qweekend magazine on October 13, 2012. Click the below image to view as a PDF (link opens in a new window), or read the article text underneath.

    Goal Mining
    Story: Andrew McMillen / Photography: David Kelly

    A video game that uses collaboration and communication to engage children online has inspired a new method of teaching.

    The first thing we need to do is collect wood. We do this by smashing our fists into tall trees until the wood disintegrates into small blocks, which then become ours to keep. Curiously, punching out the tree trunks makes no difference to their structural integrity; they continue standing tall, trunkless, while we pilfer their wood.

    The second thing we need to do is make sticks. “Using the crafting table, put one wood block on top of the other,” says James Keogh, who acts as group leader and instructs our gang of five as we navigate this strange world.  Easier said than done. Under the clear blue sky, I can’t interpret his instructions to make the most obvious and essential item.

    Sticks are the basis of the pickaxe, the shovel and the sword. I need all of these things to survive and prosper in the world of Minecraft, a computer game set in a randomly generated landscape of mountains, valleys, forests and deserts. Minecraft is unlike any game I’ve played – there are neither clear objectives nor clear instructions. The player is left to his own devices in this virtual playground, to spend his time however he wishes.

    My fellow adventurers – four 11-year-old boys who attend West Moreton Anglican College, west of Brisbane – try time and again to explain the simple process of creating sticks. I’m sweating as oblong clouds pass across the square sun. The blocky mountains surrounding us seem to be frowning at me. Dark squid float idly in the lake nearby, indifferent to my crafting struggles.

    I feel stupid and inadequate, especially in the company of these four well-travelled friends. Darcy Keogh, James’s twin brother, takes pity and gifts me a stone pickaxe, short-cutting the process considerably. It’s a relief. Without my companions, I’d be clueless; come nightfall, I’d surely be dead.

    James and Darcy have been busy using their pickaxes to excavate dirt out of the side of the nearest mountain for our “hidey-hole”, while their friend Liam Catlan patiently attempts to coach some success into me. Torrin Beverley has taken it upon himself to begin digging deeper into the earth in search of precious resources like iron, gold, and – if he’s lucky – maybe even diamond. Mining tools in hand – just a pickaxe and a shovel for now – I climb partway up the mountain and stand at the entrance, admiring their handiwork.

    James warns us that it’s almost night time. I step inside the hidey-hole, shutting the door behind me. Foolishly, Liam stays out and attempts to fight a giant spider. Anguished howls echo across the landscape as he dies at the fangs of his eight-legged foe. His now-itemless character respawns beside us. “Did you have anything worthwhile on you?” James asks. Two stone pickaxes, his friend types. “Not really much, then,” replies our leader nonchalantly.

    Torrin asks if anyone wants a sword. “Yes,” I type, before opening the door and stepping outside. It’s snowing. Pretty, digital snowflakes criss-cross the night sky, falling lazily to the ground. “Whoa,” I say to no-one in particular. It’s a beautiful sight.

    I check my inventory and find Torrin’s gift. All four boys have joined me outside, just beyond the light cast by the flames of our farthest torch. The square moon passes slowly overhead. I wonder aloud whether it’s a good idea for us to be out here, given that one member of our gang of five was so recently slain. “Not really,” says James, swinging his sword defiantly at nothing in particular.

    The boys tell me that there are zombies, skeletons, Creepers, spiders and Endermen out here, prowling the dark landscape. Horrible creatures all. We head back inside and close the door behind us. I turn and stare through the window once again at the mesmerising snowflakes, reflecting on the wide range of emotions I’ve experienced during my first 20 minute-long day/night cycle: confusion, frustration, satisfaction, wonder and, finally, fear.

    ++

    Minecraft is fun because it’s so divorced from reality that minds run free with possibility. Key attractions include its detachment from the responsibilities of daily life – school, work, parenthood, traffic, taxes – and the ease with which the digital world bends to your will. Want to dig a hole in real life? It’s bloody hard work, for starters. Then there are property rights and land ownership to consider, as well as the high likelihood of your dad going off at the sight of his well-tended lawn transformed into a crater.

    In Minecraft, though, it takes just seconds to carve into the ground, or a mountain, and begin exploring what’s beneath. (Once you’ve conquered the admittedly tricky first act of crafting your mining tools, of course.) Likewise, it’s just as easy to create solid structures in-game. Two of the most impressive mega-creations include a 1:1 scale model of the Starship Enterprise, from Star Trek, and a current project involving a few dozen people working on crafting the entire Westeros realm, from the fantasy series Game Of Thrones. Put simply, it’s Lego in a limitless virtual world where the only impediment is your imagination.

    Created by 33 year-old Swedish game programmer and designer Markus Persson, best known by his online handle “Notch”, Minecraft is an international phenomenon. Notch self-published the first “alpha” version of the game online in May 2009, charging a one-off fee of about $12 (€9.95) and updating Minecraft with new features until version 1.0 was released in November 2011 for $24.50 (€19.95). More than 10 million players have bought the game across both the PC and Xbox 360 platforms; it also boasts 42 million registered users, a figure still growing by around 140,000 new players per day.

    Few are immune to its charms, even those who struggle with the game’s mechanics at first – which is essentially everyone, as the PC version of the game offers no in-game assistance. (Minecraft Wiki – a popular first destination for the clueless – contains more than 2,000 detailed articles.) This is the kind of unorthodox design decision that few gaming studios or publishers would allow, yet since Notch created it all himself, he was beholden to no such orthodoxy. Evidently, it hasn’t hindered the game’s popularity.

    “Younger gamers are completely enthralled by Minecraft,” says Janet Carr, series producer of ABC TV’s Good Game, which screens Tuesday nights on ABC2 and attracts an average weekly audience of 108,000. “Since you create your own fun, it gives you the freedom to play it the way you want to. It’s personally satisfying because you have that feeling of discovery, and of creation. Normal game design theory would say that making it hard to play is lethal to your game. Minecraft is the complete opposite: because the kids have to work quite hard at getting a handle on it, they get invested in it really quickly, and very deeply.”

    Carr’s team also works on Good Game Spawn Point, a program aimed at gamers aged 8-12 watched by 80,000 viewers on ABC3 Saturday mornings. She estimates that half of the 10,000 emails sent to the show’s presenters each week are from younger gamers seeking answers to Minecraft gameplay questions. “It’s not even just the number of emails we get about the game that’s surprising, it’s the sophistication of the information they’re seeking,” Carr says. “It’s not, ‘how do I build a pickaxe?’ It’s ‘how do I set up my repeater units so that my mine cart will travel a few kilometres?’ Engineering questions.”

    ++

    It’s impossible to discuss Minecraft without acknowledging its potential to become truly consuming. Since the game world is randomly generated and limitless, it’s unsurprising that those who fall for its charms tend to invest serious hours in the never-ending process of day and night, mining and crafting, exploring and expanding. “A lot of parents are concerned their kids are spending too much time on video games,” says Carr, whose youngest son was obsessed with Minecraft but has since moved on. Unlike most other games, though, Minecraft is undirected. Players must use their own intelligence, intuition and inspiration to derive enjoyment from the game, rather than relying on objectives and rewards predetermined by game designers.

    “A large issue for parents is that they don’t understand what their kids are so enthusiastically raving about,” says Luke Bennett, a 49 year-old ecological consultant who lives in Castlemaine, Victoria and is the father of 11-year-old twins. “When our son first started playing, my wife and I discovered that if he played up until he went to bed, he was so mentally wired that he could not sleep. I’ve responded by letting him play, but not in large chunks of time. Minecraft is a valuable part of a complex lifestyle. You need to leaven it with the other stuff.”

    Recently, Bennett and a friend set up a private online server where about ten children aged 7-12 play online together most nights. “This means my own gameplay is now more of a moderator role, rather than just purely building,” Bennett says. “We’ve set up a blog for the kids so that they can discuss differing playing styles, and resolve conflicts. The biggest issues in the game are virtual urban and environmental planning. The kids’ default response is to ask me to intervene, which has resulted in some very odd conversations at afternoon school pick-up,” he laughs. “But I think it’s great,” adds Bennett, who now tends to play late into the nights with his middle-aged friend after their kids go to bed at 9pm. “Minecraft is a game that encourages players to think, create, solve problems, engineer, train reflexes and socialise. It’s almost education-by-stealth, in the guise of a video game. It’s like hiding cauliflower in mashed potato.”

    Janet Carr agrees that playing with children, rather than observing their behaviour from a bemused distance, is the best way to appreciate their enthusiasm and set limitations around gameplay. “If everyone in the household understands the rules, it doesn’t become an issue,” she says. “If you’ve got a child who’s really wanting to spend all their time talking about Minecraft, you’re almost beholden to get a great understanding of it yourself so at least you can have high levels of conversation about it, and talk about how to manage that time.”

    Steven “Bajo” O’Donnell is co-host of both Good Game shows. “I hate the word ‘addictive’, because it has a negative association,” he says. “I like to use the word ‘compelling’ instead. Minecraft compels you to go back into it, and keep playing it, and keep building.”

    His co-host, Stephanie “Hex” Bendixsen, agrees. “I don’t think it’s necessarily addictive in the way that [online role-playing game] World Of Warcraft is addictive, because that game offers you constant rewards for ‘X’ amount of hours that you’ve put in. Whereas Minecraft doesn’t really have any kind of reward system; it’s really about what you get out of it personally. It may be hard for people to stop playing, but that’s really due to their own experience rather than something that the game is doing.”

    The Good Game hosts regularly hear from teachers who’ve had to ban the game from their schools, or allocate specific times when kids can go into the computer labs at lunchtime to play. “Some teachers use it as a system of reward: if the students get through a computing studies class, then they’re allowed to play for 15 minutes at the end, because they just can’t stop kids from playing it,” says Bendixsen. “They’ve had to try to find ways to work it into school life. Since it’s a game that doesn’t have any kind of guns or shooting, and encourages kids to be imaginative to work cooperatively, it works quite well in the classroom.”

    ++

    High above the clouds, I’m standing on a transparent platform bathed in the orange glow of twilight. At the edge of one horizon, a square sun dips; behind me, a square moon rises. Underneath the platform is an enormous mass of blue-green. It’s the kind of view only an astronaut would see in reality: star-speckled blanket of infinite space above, stable blue marble below. Suddenly, a man in a white labcoat appears next to me. The glowing yellow text above his head reads “Elfie”. He begins giving me a virtual science lesson while showing me around his greatest Minecraft creation – an animal cell he built for his biology students.

    “The whole idea of these first platforms was to give the kids an overall picture of the cell, because it’s very hard to imagine what it looks like from the outside once you’re in there,” says 32 year-old Stephen “Elfie” Elford, who teaches science, maths and humanities at Numurkah Secondary College (enrolment: 300) in north-eastern Victoria.

    As we travel between observation decks by right-clicking on teleportation terminals, we’re getting closer to the giant blue-green mass. Its curvature is reminiscent of the human brain. On the fourth and final deck, I’m presented with the option of teleporting to four unfamiliar, scientific-sounding stations. I choose “Golgi”, the first option. Now I’m inside the giant mass, and before me is a roughly rectangular prism that represents the Golgi apparatus. Right-clicking on an information block at the edge of the platform gives a text overview of its function, written in the same straight-talking language Elford would use while standing at the head of his classroom. “This is an animal cell,” says Elford. “As my biology students tour the cell, they fill in a booklet. I wanted to deepen that understanding and give them a good visual representation they could call on, when needed.”

    So Elford invested six months, on and off, in creating this three dimensional, to-scale replica of how he understands the inside of an animal cell might look. He estimates that he’s moved two million virtual blocks during the 50-hour building process. The brightly-coloured textures of this fascinating structure bear little resemblance to the lifelike shades of the world I explored with the four 11-year-old boys.

    Elford’s animal cell is a remarkable, inspired piece of work from Australia’s foremost expert on MinecraftEdu, a modification (or “mod”) based on the existing game engine. Developed in collaboration by teachers in Finland and the United States, the mod’s disparate but growing network of Games-Based Learning practitioners see efforts like Elford’s as a way to engage the next generation of “digital native” students. (Elford runs a blog called “MinecraftEdu Elfie” where he shares his learning experiences with teachers throughout the world. He has also uploaded dozens of videos to YouTube showing how his classes have interacted with the game.)

    For the last eight years, Elford had taught Nurmurkah’s science students about animal cells from the textbook, two or three times a year. “I was kind of over it,” he reflects. “I don’t know if it was a seven-year itch a year late; I just didn’t feel like I was enjoying myself. And then this came along, and now I’m enjoying my job again. It’s given me that little bump to keep going.”

    Rather than learning through Elford’s descriptions and the biology textbook, it’s much more engaging for students to see his scientifically accurate representation of an animal cell with their own eyes. I didn’t take any science subjects in senior high school, partly because it all seemed so dry and dull. Had MinecraftEdu existed when I started year 11 in 2004, though, I could well have been drawn in by the technological lure.

    Elford is the first to admit that fanciful creations like this won’t entirely replace traditional teaching methods. In fact, he has used this incredible virtual environment in-class once so far, for a total of two hours. He has plans to upload the map so that other teachers can use the animal cell in their own classes. “The time and effort I put in is far outweighed by the students’ immersion in this cell,” Elford says. Using the game, he’s also led students through reaction time experiments; he’s explained the transformation between solids, liquids and gases (by setting his students on fire, in-game, of course); and he’s run an assignment wherein students built energy-efficient houses, then recorded video tours of their new creations. Despite these breakthroughs, MinecraftEdu is only used on occasion at Nurmurkah, when it’s appropriate to the learning at hand.

    “Personally, I think it should be in every school,” says Elford as he wraps up his tour of the animal cell while we stand outside, gazing up at the monolith. “The opportunities it provides for students to create, and to be creative, is something I haven’t found anywhere else in my time as a teacher.”

    Meanwhile, 15km north-west of Cairns at Kamerunga in far North Queensland is Peace Lutheran College, a prep-to-year-12 school of 585 students. Andrew Wright, 40, is eLearning mentor at Peace. He’s the one who drove the college’s IT department to adopt MinecraftEdu for the first time this term, across two classes of 25 students. “It’s been fantastic,” says Wright, who also teaches Year 7. “We’re studying Ancient Rome at the moment. We found a MinecraftEdu map of that, where the pupils started off in the Colosseum, then partnered up and walked around Rome to have their photographs taken outside iconic landmarks such as the Pantheon. They then went away and researched what that real building would have been used for, and made a presentation about it. You walk around [the virtual] Rome yourself and you think, ‘wow, someone must have spent years doing this!’”

    Though a classroom of 25 kids running rampant in MinecraftEdu sounds chaotic – despite the availability of teacher-only crowd control tools that can instantly freeze, mute or teleport students – Wright assures me it’s quite the opposite. “Because the students want to be learning, and they want to be engaged, they’re very respectful of the game and of each other,” he says. “That’s what we try and teach them – within the game, you have to cooperate, you have to use all the skills that you’d need in the real world. Collaboration, communication; it’s all there. There’s a real learning curve going on because the Year 7s are teaching the Year 1s.”

    Wright, who is now in his fifth year of teaching at Peace, says that “addictive” is “a strong word” when used in the context of Minecraft. “As a teacher, if you’ve got something that the students are keen on using, and you can use it in an educational way, you’re on to a winner. It can be seen as taking up a lot of time, but as with anything, you have to manage that time. When parents see their children coming home and working on this stuff after doing their homework, I don’t think you can put a value on that.”

    ++

    James and Darcy Keogh are showing me around their virtual world one week before my first in-game experience. It’s the first time I’ve seen Minecraft in action. James walks through their well-tended farm of pumpkins, melons, wheat, sugar cane and cacti while playing on a laptop that’s connected to a widescreen television in the living room of a house in Chuwar, about 6km north-west of Ipswich.

    Parents Robert and Grace, who are separated, watch intently from the lounge as their 11-year-old sons walk them through a world they understand a fraction as well as their youngest children do. Throughout the 90 minutes the twins spend pumping me with information, they chatter constantly, challenging one another on which elements of the game to demonstrate and how best to describe its complex functions. It’s a dizzyingly detailed language spoken by twins fluent in Minecraft-speak.

    “There are different ranks of tools,” James explains. “You start with wooden, which is the worst, then upgrade to stone, iron, gold and diamond.”
    “But you’ve got to mine all that stuff to make it,” says Robert, who has himself dabbled with the game.
    “You’ve got to chop down the trees to get the wood,” Grace adds. “That’s the first thing you do – punch a tree. I never got past wooden tools,” she says, with a hint of regret.
    “When you play, you just muck around,” James gently cajoles her, “putting blocks down anywhere …”
    “You’re not fanatical like some!” Robert interjects. The Keogh family laughs together.

    Countless hours sunk into this intriguing world built on blocks, mining and crafting. Millions of players absorbed by the limitless promise of what this game represents better than any before it – a tangible, tantalising sensation of freedom. Two 11-year-old boys who have been playing video games as long as they can remember, and who have played this particular game practically daily since their eldest brother, Brendan, first showed it to them in 2009.

    “So why do you guys play?” their father asks.
    “Because it’s creating, and you can basically do anything you want to,” replies James.
    “Where most games are just, ‘you do this, then you do that …’” says Darcy, “and you don’t get to …” James interrupts by finding the right word for his twin.
    “Most games are linear,” James says. “Minecraft isn’t linear.”

  • The Weekend Australian album review: ‘Rewiggled: A Tribute To The Wiggles’, December 2011

    An album review for The Australian, reproduced below in its entirety.

    Rewiggled: A Tribute To The Wiggles

    Once you get past the initial cognitive dissonance of listening to well-known Australian adult bands cover songs written by coloured skivvy-clad adults for children, there’s a lot to like about Rewiggled.

    The concept is simple: 20 contemporary artists are given the chance to reinterpret the Wiggles’ songs, with consistently interesting results. Some bands sound right at home: Spiderbait’s Rock-a-Bye Your Bear is a cute, taut rock number, the Snowdroppers inject a bluesy swagger into Wags the Dog and Adalita’s Get Ready to Wiggle is full of hazy, down-strummed chords, true to character.

    Megan Washington and her band bring a surf-rock feel to The Monkey Dance, while Architecture in Helsinki’s Wiggly Party becomes a neon-tinged, hyperactive dance number (which, admittedly, is one of few tracks here that grates on repeated listens).

    The Living End thrashes out Hot Potato with such vigour one suddenly wishes they’d do a whole album of Wiggles covers. While most tracks are upbeat, there are some calmer moments: Sarah Blasko’s I Love It When It Rains is an earnest, piano-and-voice affair, Angie Hart’s midtempo Our Boat is Rocking on the Sea is drenched in reverb, and under Clare Bowditch’s guidance, Georgia’s Song becomes elegiac.

    The musicianship is so solid — and the songs so damn catchy — that Rewiggled could find its way on to the stereo without kids’ prompting.

    LABEL: ABC Music
    RATING: 3-1/2 stars

    This review was originally published in The Weekend Australian Review on December 24.

  • Qweekend story: ‘The Long Dry Spell’; Chris Raine and Hello Sunday Morning, June 2011

    This is my first story for Qweekend, The Courier-Mail’s Saturday magazine. It appeared on the cover of the June 4-5 2011 issue.

    Click the below image to read the story as a PDF in a new window, or scroll down to read the article text underneath.

    The Long Dry Spell

    Story: Andrew McMillen. Photography: Russell Shakespeare.

    When Chris Raine gave up drinking for 12 months just to see if he could, he started a Gen Y revolution.

    ++

    At just after nine on a Saturday night, Chris Raine greets me at the door of his Fortitude Valley apartment in Brisbane’s inner city and leads me upstairs where he fixes a couple of French martinis (vodka, raspberry liqueur and pineapple juice). It’s my first alcoholic beverage of the night; it’s his sixth. Or seventh. He’s not really sure. On the couch, his friend Tamara, 26, sits in front of an Apple TV streaming photographs, mostly of people and nature scenes. Dance music is playing on the stereo.

    Raine’s two housemates – an engaged couple – are downstairs in the jacuzzi, requesting top-ups for their martinis. Plans for the rest of the evening are discussed. Raine and Tamara intend to head to a dance club in the CBD. I have plans to meet friends at a British pub at midnight to watch live soccer games. Some of Raine’s friends arrive at the apartment, already liberally soused and keen to continue drinking.

    None of these momentary decisions will have much bearing on any of our wider lives. It’s just another Saturday night in Brisbane and a handful of young people are deciding how they will spend the next few hours. The only difference is that one man in the room – 24-year old Raine – is actively turning the tide of his generation’s unhealthy obsession with binge-drinking. Although he’s wearing a loud shirt and a new haircut, nothing about him screams “revolutionary”. Yet his idea – Hello Sunday Morning (HSM) – could be seen as such, at least by a growing army of Gen Y binge-drinkers.

    Raine has spent two years developing, nurturing and disseminating the HSM philosophy. The project began humbly, but is now chipping away at Australia’s imbibing culture, one young drinker at a time. Raine’s idea acknowledges that Australia has a drinking problem, one that is both unhealthy and unsustainable. But it’s here that any resemblance to government-funded, multimillion-dollar anti-bingeing public health campaigns ends.

    HSM is not about guilt or scare tactics. While federal taskforces and marketing teams execute plans that admonish and demonise young Australians who drink to excess, HSM prefers to start conversations around alcohol use by challenging those people to give up booze for three, six or 12 months at a time.

    Built into this process – known as “doing a HSM” among self-dubbed “HSMers” – is a request that participants publish blog entries on the project’s website (hellosundaymorning.com.au). Many HSMers prefer to write their own blogs; some film and upload video versions. Most choose to share these confessional entries with friends and followers on Facebook and Twitter. You could call it abstinence by social network.

    Blogging is a request, not a demand. Some HSMers choose not to blog, in the same way that some partygoers refuse to stop drinking. Instead, they work through their HSM by keeping their cards close to their chests, and telling only their close friends. But those who do blog add to an online resource that – with each additional webpage visit, comment, Facebook “like” and retweet – infiltrates the culture.

    As Raine mixes my second cocktail, I ask him if he’s had many doors shut in his face over the past few years. “Constantly. Of course,” he replies. “Even the idea of being abstinent for a short period is confronting [to some people]”.

    Then it hits me – isn’t the founder and CEO of Hello Sunday Morning “binge-drinking”, according to the National Health and Medical Research Council definition of the term? He’s had more than four standard drinks in a night.

    “All that kind of public policy is important, but it’s not really my cup of tea,” he shrugs. “I’m more interested in individuals working out what works for them. And tonight, having French martinis is working for me.”

    Raine’s a realist. And besides, he’s just completed a three-month break from the booze. In fact, since he began waving the HSM flag in January 2009, he has spent 15 of those 29 months stone-cold sober. If anyone deserves a few casual martinis, it’s him.

    ++

    Christopher Keith Raine was born at the Royal Brisbane and Women’s Hospital on November 28, 1986. He has a younger sister, Jess, 22. Their parents, Ellen and David – both GPs – split when Chris was eight years old.

    As a child, his first love was tennis. In primary school he would spend his lunch breaks with a ball, a racquet and a brick wall. Nothing else mattered. His father recalls that Chris “had a bit of McEnroe in him at one stage”. He routinely threw tantrums and launched his racquet over fences if he lost even a single game. Like his older half-brothers, Chris later boarded at Brisbane Grammar School in inner-city Spring Hill. Early on, a teacher’s offhand remark earned him the nickname “Nugget”, owing to his adolescent chubbiness.

    The first time Chris got drunk was at his father’s third wedding. He was ten years old. “As a parent you hear about these things later on,” David laughs. “It’s amazing what goes on at the time.”

    Chris Raine’s next formative experience with alcohol was when he was 13 and in Year 8. It was at a farewell party for his half-brother Andrew, who was leaving for Cambodia where he lived for a year as a junior diplomat. Chris “got written off” and embarrassed himself. He slept it off, then returned to boarding school.

    His parents were vehemently opposed to excessive drinking. “Chris wasn’t allowed to drink [without our approval] until he was 18,” Ellen confirms. David was also very much against what he saw as the schoolies tradition “where they try to stuff as much alcohol into their systems as they possibly can”.

    For a time, drinking and partying became Raine’s tennis; his obsession. There was no history of alcohol abuse in his immediate family, nor did he consider himself a problem drinker.

    Raine’s entrepreneurial flair became apparent in Year 10 when he would smuggle $10 bottles of alcohol into his dorm and sold them for $20 each. This went on for six months, until he and most of his friends in their senior years progressed to obtaining fake IDs so they could drink in pubs. While Raine was never caught drinking on the school campus, his teachers might have been grudgingly impressed by the lengths to which he and his mates would go to sneak out of the dorm at night to attend boozy parties. Raine still relishes the chance to “push the social envelope” to see how far he can take things.

    His academic results at school were never exceptional. “He spent 12 years not really knowing why he was at school,” mother Ellen says. “He thought it didn’t relate to his life [beyond school].” It was her idea for Raine to travel through South America for a year as an exchange student when he was 17. He recalls it was a time of “lots of drinking, lots of partying”.

    On his return he began a Bachelor of Communication at the University of the Sunshine Coast (USC), also at his mother’s suggestion, and lived in his parents’ Caloundra apartment. He had no career plans, though he knew his talents lay in marketing because he’d always been a good communicator.

    Raine hit what he calls “rock bottom” halfway through his degree after he broke up with a girlfriend. His parents were worried about him – he was depressed and drinking heavily, and often. He says he was stuck in a rut where his life had “no real purpose or vision”. Yet getting his heart broken was the impetus for him to climb out of the hole he’d dug for himself.

    Simon Maher – a marketing and management student at USC – was Raine’s flatmate at the time. Maher had just gone through a difficult relationship break-up of his own when he first moved in with Raine. He says the pair of them shared a lot of thoughts, experiences and feelings at the time – unusual for two young men. Although there were times when Maher would arrive home and find his flatmate halfway through a bottle of tequila, he’d just as often be woken by a 5am knock on the door by Raine inviting him out on a morning jog.

    “I developed a lot as a person, living with Chris. He challenges people in positive ways,” says Maher, who now works as a HR and marketing manager for Telstra and retains a strong friendship with Raine. “Sometimes he doesn’t even know he’s doing it.”

    As a budding entrepreneur, Raine booked Mooloolaba’s Wharf Tavern for regular Thursday night alcohol-fuelled events for his fellow students. At 21 he became the venue’s marketing manager but says he found it unconscionable to participate in the exploitation of young drinkers.

    Later, he hustled an internship at a Brisbane-based youth advertising agency called Fresh, his first job on graduating. It was here that he made his first pitch to a government client whose brief was to reduce alcohol-related violence among teens. “[But] none of what we were coming up with was going to change the way I drank,” he recalls. At the time Raine was drinking “quite a lot”, which led to another crisis of conscience.

    His colleagues challenged him to come up with something better, so he decided to make it personal. Raine swore off alcohol for a year on New Year’s Day, 2009, just a couple of hours after midnight. He decided his findings should be made public, because he’d never heard of anyone sharing such an experience socially.

    Naming his blog Hello Sunday Morning, he wanted it to be “something positive, fun, lighthearted, and focused on individuals”. “It was like ’carpe diem‘, you know?” he says. “Hello Sunday Morning, for me, was a call to action. It’s about making the most of every day, not just Sunday. You only have one opportunity to make the most of your life. And it all starts with ’hello’.”

    ++

    Raine was a barely competent blogger at first. His web entries were brief, shallow and gave the impression he wasn’t too keen on teetotalling. But he was just too proud to back down in front of his mates or, more importantly, to reveal the truth about himself.

    His first entry, grandly titled “The Odyssey Begins”, reads:

    “[It’s] Sunday morning and I am actually sitting at my desk, typing in a mildly coherent fashion on my laptop … as apposed [sic] to being completely hungover, bedridden and dreading doing absolutely anything except lay [sic] in my bed and eat KFC. This is a blog about what crazy things can happen to a normal, social, 22-year-old when they don’t drink alcohol for an entire year. It is a real-time look into the wonderful Australian pastime of drinking through the eyes of someone who isn’t.” – January 11, 2009

    Unexpected challenges soon cropped up. Just a week into his year of sobriety, Raine was dumped by another girlfriend.

    “There would be nothing more I would like to do right now than go straight to [a bar] and write myself off on tequila shots,” he wrote. “But I can’t, so I type. It’s a strange place, having to sit in your own emotions.” – January 18, 2009

    In the same blog entry, he confessed he had been dependent on the relationship with his ex-girlfriend because it meant he didn’t have to deal with the awkwardness of chatting up other women without the aid of liquid courage…

    “I don’t think I ever actually learnt how to socialise with girls, sober. I mean, I’m good at talking to women. I have lots and lots of women friends, but when it comes to putting the moves on – horrible. What I don’t understand is: why aren’t young men taught how to communicate with women? 1. There would be less violence. 2. People would drink less, and 3. Kebab sales would plummet.” – July 28, 2009

    Rather than suffering in lonely silence, during his HSM abstinence adventure Raine chose to put himself in social environments on a regular basis. He was going out on most weekends, taking notes and blogging all the while. By April, his new role as a sober observer led to an epiphany – while he was watching his hero Michael Franti, an outspoken 45-year-old American musician and social justice activist, perform at a festival in Byron Bay, northern NSW.

    “In the past three months I have gone through a lot of realisations and I feel that Hello Sunday Morning is my life’s purpose. Even if it is small now, I feel like we are making a bit of a difference. I feel so good when people tell me that it makes them think about their own actions around drinking. It makes me believe.” – April 15, 2009

    Over the next few months, Raine’s passive observations of drinking culture metamorphosed into deep, detailed essays – on drinking, social interaction, sobriety – which showed how seriously he now took his role. He left Fresh in September that year to give HSM his full attention and by November, five of his close friends had agreed to undertake their own HSMs. Their support strengthened his resolve.

    “I’m humbled by the willingness of young people to stand up and make a choice not because they have to, but just because they believe in a better way,” he wrote. “They believe they can challenge those belief systems around alcohol which have been handed to them from one generation to the next. More importantly, they believe they can change it for the generations that will follow them. We are not many. But we have conviction and purpose, which is stronger than any number.”

    Against the odds – and in defiance of his peers’ initial disbelief – Raine completed the year-long dry spell, and then decided to postpone that first drink a little longer, despite being out at a bar surrounded by friends…

    “I didn’t end up drinking at 2am because I didn’t think it would add any value to the experience I was having. I look forward to giving it a ’yes’ sometime soon, but it will have to be for the right reasons. Wow. One year. One year of change, evolution and freedom. I’m 23 years old and my life has never been more full.” – January 1, 2010

    ++

    Our martinis drained, Raine, Tamara and I catch a taxi to Rosie’s, a club on Edward St in Brisbane’s CBD. We head downstairs where dozens of young adults are dancing to dubstep (a sub-genre of electronic dance music) beneath strobe lights. We sip mixed drinks and take in a few songs. I leave them at the club and meet friends nearby at Brit-themed pub the Pig ‘N’ Whistle. After watching two full games of live English soccer, I walk home to New Farm. It is 4am.

    Over the course of the night I’ve consumed two French martinis, a vodka raspberry, a gin and tonic, two pints of full-strength beer, a Coca-Cola, and two pints of water – about eight standard drinks, all up. By government definition, it’s a binge; by mine, an anomaly. I’m usually in bed, sober, by 1am.

    On the walk home, my low-level booze buzz has been replaced by overwhelming exhaustion. I think of the parallels between Raine’s experiences with alcohol and my own. Though he’s a year older than me, we’ve both made poor decisions under the influence. He’s lost his licence for drink-driving. I was once taken home in the back of a police car as an underager. But as Raine points out, we’re no better or worse people for having made these decisions.

    Since starting Hello Sunday Morning, Raine’s persistent networking – hustling, as he calls it – means he has positively influenced hundreds of young lives while also building a business around his idea. HSM is now primarily funded by The Australian Centre for Social Innovation which, in turn, is funded by the South Australian Government. TACSI’s $200,000 contribution to HSM last year allowed Raine to hire a full-time operations manager, plus a handful of part-timers specialising in research, web creative (programming, design and branding), membership coordination, and university relations. Raine halved his own salary so he could afford those five part-timers, although he says they’re still not paid half what they deserve.

    Michael Thorn, CEO of the Canberra-based Alcohol Education & Rehabilitation Foundation (AERF) – who recently awarded HSM $20,000 in funding for a web documentary series – describes HSM as a logical step. “It’s dealing with a demographic where we know there are serious causes for concern,” he says. AERF research published in April this year found that most Generation Y survey respondents drink specifically to get drunk. “Over one-third (35 per cent) of all drinkers consume alcohol for this purpose,” the survey said, “but [it particularly] applies to the majority of Gen Y drinkers (61 per cent).”

    HSMer Anthea Flint, 22, fell firmly into that category. She got drunk for the first time at 14 after raiding the liquor cabinet at a mate’s house. After that she drank every weekend until one too many public mistakes under the influence led her to HSM at age 21. During her seven months of sobriety, she saved money, travelled to India, regained her physical fitness and is finishing a degree in PR and advertising at Queensland University of Technology.

    Flint remains a strong advocate of HSM. “It’s exciting to be a part of this as it gains momentum and as you see the reactions of other people to what you’ve achieved through not drinking,” she says. “It makes you feel like you’ve achieved something, and you’re a part of something really special.”

    More than 800 Australians like Flint have publicly committed to taking a break from drinking through HSM. One of them, Jill Stark, a 35-year-old health reporter for The Age in Melbourne, condensed her blog posts into a feature story run by the newspaper in April. It summarised her own HSM experience, an initial three months without alcohol.

    “Politicians, drug and alcohol sector workers, teachers, mental health experts – they’re all wringing their hands about this booze-soaked culture that we have in this country,” she says. ”Everyone talks about changing that culture, but no-one really knows how to do that.

    “HSM is about changing a culture. You do that by engaging the people that you’re trying to reach with the problem. I’m not sure why it works, but it does. Possibly because young people can see someone like Chris, who looks like them, is the same age as them, and came from the same background. Even those who haven’t taken up HSM are looking at their own drinking habits and saying, ’Hold on, maybe I could do this a better way’.”

    ++

    Footnote: As of June 4 2011, I’ve undertaken a three-month HSM of my own. You can read about that on my HSM blog.

    ++

    This story in Qweekend was accompanied by a smaller, summarising story inside the main section of The Courier-Mail, on page 18. Article text below.

    Social group leaving hangovers behind

    ALL across Queensland on New Year’s Day, the words “not drinking again” escape the lips of innumerable hangover sufferers.

    Most of them soon back down in the face of both social pressures and a desire to regularly imbibe alcohol that seems practically etched upon the DNA of our national identity.

    A beacon of hope in dark, drunken nights is named Chris Raine. He uttered that commitment on January 1, 2009, and kept his word for an entire year.

    Then 22 years old, Raine adhered to the straight and narrow through what could be called abstinence by social network. Rather than carry it close to his chest, he opted to create a blog and document his experience online.

    Raine’s curiosity toward Australia’s cultural obsession with alcohol – and his desire to subvert that culture – was dubbed ‘Hello Sunday Morning’. Now, two and-a-half years later, Raine’s “HSM” community now numbers more than 800.

    Not all of them blog about their experiences on the HSM website, but many do. In turn, its word-of-mouth marketing approach propels Raine’s message deeper into Australian culture with every subsequent blog comment and pageview.

    Raine, now 24, and living in Fortitude Valley calls HSM “an opportunity for anyone who is ready to take a three-month break from our drinking culture and find out what life is like without a hangover”.

    It’s not a life-long abstinence movement. Many who undertake an HSM a nominal period of three, six or 12 months without alcohol find that, once they return to the drinking scene, their relationship with alcohol has significantly changed … for the better.

    Ask 32-year-old Shane Yearbury, who is midway through a six-month break from booze.

    Previously, Yearbury business manager at a Motorama car dealership in Moorooka had subscribed to the “weekend warrior” mentality for over half his life.

    Since signing on to HSM in March, his perspective has shifted and already the benefits are apparent in his work.

    “I noticed an increase in productivity as soon as I stopped (drinking). I wanted to be involved in every process that we have here,” he said.

    Raine’s long-term goal is to halve Australia’s cultural dependency on alcohol. If that seems a tall order, consider that, just over two years ago, the concept of HSM was real for just one person: him.

    Now, it’s a part of daily life for hundreds of former binge drinkers.

    For more on Hello Sunday Morning, visit hellosundaymorning.com.au.

  • Scene Magazine cover story: ‘Foals’, February 2011

    The cover story for issue 881 of Brisbane street press Scene Magazine – an interview with Yannis Phillippakis of Foals. Click the below image for a closer look, or read the article text underneath.

    Foals – Lobotimising Consciousness

    Oxford-born quintet Foals had a spectacular 2010. In May, they released their second album, ‘Total Life Forever’, which followed their 2008 debut, ‘Antidotes’. They toured the world, including extensive treks through North American and Europe, before playing Australia for the first time as part of the mammoth Splendour In The Grass line-up. Anyone who witnessed their set that weekend would testify it was one of the festival’s best sets.

    Over the years, the band’s sound has morphed from a danceable form of math rock, to a more refined style of indie pop best exemplified on ‘Spanish Sahara‘, ‘Total Life Forever’s beautiful centrepiece. Ahead of their appearance at the 2011 Laneway Festival, Scene connected with Foals’ singer, guitarist and lyricist, Yannis Philippakis.

    When I compare ‘Total Life Forever’ to what I first heard on ‘Antidotes’ a couple of years ago, the two sound like entirely different bands.

    I don’t really like the idea of making albums adversary to each other. I find the whole ranking, hierarchy thing that happens every year repellent. I don’t really have the same perspective on it, obviously, as an externalist, but to us in the band, it’s been a very linear progression. It never really felt like we had a break, even after we finished ‘Antidotes’. I think the production is a hell of a lot more fully realised on ‘Total Life Forever’. I still have a fondness for a lot of the songs on ‘Antidotes’, but I don’t listen to that record largely because of the production. I think that it’s great that people are acknowledging the progression, but to us it is one linear thing. We want to make a body of work. It’s not us trying to eradicate our past, as such.

    Was there any self doubt within the band when the band’s style of songwriting started shifting, after ‘Antidotes’?

    There’s self doubt every day; it’s part of the game. It’s been there always and unless we write ‘Symphony No. 3’ by Gorecki – which we can’t, because it’s already been written – I don’t think we’re ever going to feel sated or complete. It’s just part of the fun as well, the masochistic element of it. The moment we stopped recording ‘Antidotes’, we started doing b-sides for ‘Antidotes’, it started to change a lot, and there was much more experimentation. We started to implement a lot of the things that we learned from [TV On The Radio guitarist/’Antidotes’ producer] Dave Sitek, and make stuff that I think actually bridges the two albums quite closely.There are some b-sides; one in particular called ‘Gold Gold Gold‘, and another two called ‘Titan Arum‘ and ‘Glaciers‘. That’s what I mean; it felt linear. It didn’t feel like we ever stopped.

    When we started the band, it was a very definite and conscious process. We wanted a conscious aesthetic: it was to do with techno, with a style of guitar playing, and with a visual aesthetic. Everything was very conscious, and we wanted to have parameters on it. We were in love with the idea of bands like Devo, who occupied a distinct world. Once we felt like we attained that, everything is now about undoing that process, and getting to a point that’s almost the reverse of that: where nothing is conscious. If I had the choice, I’d have a lobotomy and cut out the conscious part of my mind, so that I could just make music direct from the gut.

    You mentioned your style of guitar playing. I’ve always been fascinated by Foals’ needly, palm-muted riffs. Were there any particular artists that inspired that style of playing?

    It was just something that we heard. There are a lot of styles of playing stringed instruments; everything from string players in a classical piece, to [math rock] bands like OXES and Don Caballero, and African Senegalese guitar. I think the main thing, at least personally for me, there was something about that way of guitar playing that just attracted me. I was never that fascinated by chords, and I actually neglected to learn how to work chord sequences and stuff. Instead, everything became about these ‘guitar tattoos’. I heard a lot of different types of music and different types of bands; I wanted to cannibalise [them] and make it our own. We start playing stuff lower down the guitar. We play with chords sometimes now, but I think that will always be part of the sound because that is just the way that I play, naturally. It’s become muscle memory, now.

    It’s certainly one of the band’s most distinctive elements. Did you always intend that to be the case, or did it arise when you started playing together?

    Yeah, it’s always been there, it pre-dates the band. It’s how I learned how to play the guitar. I used to mimic and ape the guitar lines I liked, and they usually were like staccato, tight little phrases. That’s how I liked it. As I said, I was never really attracted to chords, or distortion pedals. I like the idea of a transparent guitar sound; a guitar sound that’s unashamed to be a clean guitar. I think that you can get as much power out of a clean guitar as you can out of a distorted guitar.

    Foals play Laneway Festival, at Alexandria St off St Paul’s Terrace, this Friday February 4.

    For more Foals, visit their website. For the full transcript of my conversation with Yannis, click here.. The music video for Foals’ song ‘Miami‘ is embedded below.

    Elsewhere: a review of their 2010 album, Total Life Forever, for The Vine.