Talk: “Team Bondi, L.A. Noire and The Truth: The Perils of Online News”, October 2011

October 18th, 2011

This is the transcript of a presentation I gave at the Brisbane Emerging Writers Festival on Saturday 15 October 2011, as part of a panel discussion around the topic of “Writing online – How different is writing for an online audience, how can you do it creatively, and what are the challenges and opportunities for writers working in this field?”

Footage of my presentation is embedded below.

++

Team Bondi, L.A. Noire and The Truth: The Perils of Online News

by Andrew McMillen

This is a cautionary tale about online journalism. It’s about learning first-hand how the internet can be a beautiful and terrible place to break news. It’s about choosing what kind of writer you want to be.

In June, the biggest story of my career was published. It was the result of four months of investigation, based on my interviews with 11 former employees of a company named Team Bondi, who made the biggest, most expensive video game ever made in Australia, called L.A. Noire. These 11 sources all spoke to me on the condition of anonymity. Between them, they’d spent a combined 24 years at Team Bondi. They each alleged that their experiences working there were uniformly terrible: long hours, no overtime pay, a praise-free workplace led by a guy who treated them like crap. As a result of these factors and high staff turnover, the game took seven years to make, which is an incredibly long time in the games industry. I put these allegations to the Team Bondi founder, who did not deny what his former employees had told me, and made no apologies for his style of management.

My story encapsulated all of this, and was published on the gaming website IGN. Within 24 hours it received over 120,000 hits, and was being reported and analysed by the gaming media around the world. My four months of patient work – including building trust with my sources, and many conversations with IGN’s editors about the story’s final shape – were reduced to a handful of quotes and rushed summaries rewritten by other gaming journalists. To my knowledge, nobody tried to track down my 11 sources and verify what they were saying, nor did anyone seek additional comment from Team Bondi.

Soon after the story was published, two other former employees emailed me, and provided some more information, including company emails they’d saved from their time at Team Bondi. This new information shed more light on the fact that the company had been stringing their employees along for years, consistently saying that the game was close to being finished, even though it clearly wasn’t. I combined this new information into a supplementary feature that was published on the gaming website, GamesIndustry.biz.

One of the more interesting comments made by one of my sources in this second story related to the breakdown of the relationship between Team Bondi and Rockstar Games, who published L.A. Noire. You might know them as the guys behind games like Grand Theft Auto and Red Dead Redemption. My source said, and I quote:

“I’ve heard a lot about Rockstar’s disdain for Team Bondi, and it has been made quite clear that they will not publish Team Bondi’s next game. Team Bondi are trying to find another publisher for their next title, but the relationship with Rockstar has been badly damaged.”

Now, keep in mind that these are informed comments made by a person who worked at this company for a few years. Still, these are some pretty strong allegations to make, about some high-profile businesses. My source has inside knowledge, for sure, but it’s very easy to start these kinds of rumours – namely, that one of the world’s best-known videogame companies has decided to cut ties with the Australian studio that they’d sunk millions of dollars into. In the eyes of every sane and rational person in the world, though, allegations and rumours stay just that until they’re either confirmed or denied by those in the know.

Over the next couple of days, I was surprised to find that many websites were not exercising caution when publishing these additional rumours. Some sites didn’t even acknowledge the source of these allegations, instead simply saying that, quote “Rockstar have decided not to publish Team Bondi’s next game”. Full stop. It was alarming and disappointing to see my work skewed beyond its original form, purely because other writers didn’t care enough to provide full context.

To complicate the situation, neither Rockstar nor Team Bondi made any public comments on any of these matters. I learned during this process that their silence bred a kind of quiet acceptance of ‘the facts’ of my stories – which is a really shitty thing. To this day neither company has publicly commented on what I reported.

This whole experience was simultaneously exhilarating and depressing for me. Exhilarating because it was the first real newsworthy story I’d worked on, and I got a kick out of watching it being passed around the world. Depressing because I also watched commenters misinterpret my findings, and fellow journalists misrepresent my work in their editorials. It made me wonder what would’ve happened if I was less restrained with my own analysis and storytelling. Arguably, my stories would never have been published if they didn’t meet editorial standards, but the manner in which other online publications were loose with the facts made me wonder how far I could’ve stretched the truth and gotten away with it.

This is an interesting thought to entertain. And I should point out that my two published stories on this topic did not stretch the truth in any way. But hypothetically, let’s say that I’d fabricated a few quotes that were supposedly made by my anonymous sources. The reader wouldn’t know any better, and it’s doubtful that I’d even get found out. The story was re-reported with such breathless enthusiasm, often containing only the most inflammatory and controversial quotes, that it would barely have mattered. The success of the stories, and the additional opportunities that have since been offered to me, might have led me down an entirely different path. I might have become addicted to seeking easy controversy in my journalism, had I made that choice.

I didn’t, and I haven’t. I’m glad I was thorough and responsible in my reporting, but the alternative is still fun to think about occasionally.

This experience taught me a valuable lesson, about how quickly people tend to believe what they read online as the truth, especially in the absence of denial from the parties in question. The more the story was reported around the internet, the more true these allegations became to most readers. This is reflected in the comments sections of these articles. I watched the tide turn from acute doubt, to utter contempt for Team Bondi and Rockstar, in a very short period.

This experience taught me that no matter how thorough and careful I am with my own work, once a story is published online, it’s completely out of my hands. I think that, in the rush to ‘first’, some web publishers are a little loose with their words. This is troublesome, because whoever reads their articles may not have the time or inclination to read the initial source material, and if a website has their facts wrong when re-reporting a story, then the reader’s understanding of a situation may be compromised. It’s hard to shift facts in people’s minds once they’ve come to a conclusion, and I think web journalists, editors and publishers have a more pronounced responsibility than their print counterparts to check the facts and exercise caution before hitting ‘publish’.

It’s tough, though, because on the internet, there is little incentive for this kind of cautionary, responsible journalism. Inflammatory and controversial stories spread much faster than their circumspect alternatives. This has always been the case, with any kind of news, but the trouble with the web is that the publishers of these kinds of stories are rewarded with traffic, which in turn directly benefits them, as advertisers are more willing to pay them to run ads on their sites.

A few thoughts to close. Writing for the web, it’s very easy to become swept up in instantaneous, inflammatory, controversial reporting. But I urge you not to go down this road. To do so is to toss away your integrity, to swallow your pride and sense of self-worth in favour of short-term gratification. It is a fucking shame that online journalism appears to be built on this principle, and that it is so ingrained in our day-to-day web browsing that you probably don’t even notice.

Like I said, there’s little consequence for following the path of ‘publish first, fact-check second’. But if you have even a shred of integrity, again I urge you: do not take the path of least resistance. Always err on the side of caution before pressing ‘publish’. You owe it to your readers, your sources, your fellow journalists and yourself.

Andrew McMillen (@NiteShok) is a freelance journalist based in Brisbane, Australia. http://andrewmcmillen.com/

Freelance journalism presentation at Walkley MediaPass student industry day, September 2011

September 2nd, 2011

I was invited by the Walkley Foundation to speak at the Brisbane leg of their annual MediaPass student industry days, which are held at capital cities across Australia. The brief was thus:

Freelance Panel: what does it take to make it as freelancer? Come along and find out from a range of thriving freelance journalists, featuring:

Before around 50 journalism students, we each gave a 10 minute presentation and then fielded questions from the audience for the remaining half-hour. I chose to spend my allocated time by giving a brief overview of my path so far, and then speaking about things I’ve learned in the past two years as a freelancer.

My presentation is embedded below. Click here to watch on YouTube. It was filmed by Matt Shea and edited by Henry Stone. I’ve also included it in text form underneath.

Andrew McMillen: Things I’ve learned about freelance journalism, September 2011

The best way to be a freelance journalist is to wake up every day and be a freelance journalist. This means you’ll spend your day researching story ideas, pitching stories to editors, requesting interviews with people you wish to speak to, transcribing interviews, shaping stories until they’re as good as they can be, and then filing them to your editor. I’ve just summed up the entire job in a sentence. That’s what freelance journalism involves. You’ll think of an interesting thing to write about, pitch this interesting thing to an editor, get permission from the editor to write about this interesting thing in exchange for money, and then go out and do just that. Over and over.

In a way, it’s not glamorous at all, but it depends how you look at it. I choose to look at freelance journalism as: getting paid to learn things, and sharing that knowledge with readers. In many cases I know very little about a particular topic when I pitch a story, but through curiosity and initiative in approaching an editor to write about it, I get paid to familiarise myself with an industry, or a culture, or an issue that affects a lot of people. I’m not saying that I become an expert on something after researching it for only a week or two, but I’ll generally know more about it than the average person. And then when the average person reads my story, they too become informed. It’s a beautiful cycle, and it’s a wonderful way to make a living, as long as you have an interest in learning things. If not, freelance journalism probably isn’t for you. But you should still try it anyway, because you never know.

Ideas. You need to have absolute faith and conviction in your ideas, because ideas are your lifeblood as a freelance journalist. Without them, you fail. Without them, you’re nothing to nobody. But to have an idea is not enough: you need to conceptualise an idea in a full enough manner that an editor will read your idea and be willing to part with a few hundred or thousand dollars from their budget in order for you to bring that idea to fruition. When I started freelance journalism, my ideas were terrible. I look back on them now and I’m embarrassed by how lame and elementary they seem in comparison to what I’m pitching now. Like anything though, freelance journalism is a learning experience, and you get better over time. But at the heart of this game is the quality of your ideas, which you need to hone and sharpen and polish on a daily basis if you have any hope of getting anywhere.

Curiosity. Curiosity is currency. As I mentioned earlier, I see this job as being paid to learn, and to teach. Curiosity is key, though, because 95% of my ideas come from reading or watching something and wondering, “why is that?” Or, “how does that work?” Or “why did that person or company make that decision?”. Generally, the question is “why”. The “why” should be a question that you ask yourself constantly. Not out loud, because you’ll probably sound like a lunatic, but as you move through the world, be curious. Story ideas should come easily if you keep listening to the “Why” in the back of your head.

Mentors. This might be the most important thing I’m going to say today. You need to find a mentor. You need to find someone knowledgeable, who believes in you, who you can report to on a weekly basis and whose input you greatly value. I’m not saying it’s impossible to succeed without one, but I’d guess that it would be much harder. I’ve had a mentor for two years and I wouldn’t have achieved anywhere near as much as I have without their help. I don’t quite know how to explain it, or even how it works, but being accountable to someone other than yourself is a massive productivity boost. You need someone who’ll give you a kick up the arse if you have a slack week, or gently pick you up if you’re feeling deflated for whatever reason. This person doesn’t necessarily have to be a writer or a journalist. As long as they understand the freelance lifestyle and have a background in anything creative, they should be a good fit. But you won’t know if they’re a good fit until you try a mentor relationship. So start thinking about mentors, if you’re serious about pursuing freelance journalism.

Always look up. Always keep moving forward. Try to have a couple of projects on the go at any one time. Even if you’ve got a few commissions in hand, always be researching new ideas and thinking of new angles that could work for particular publications. The image I like to think of is Tarzan, swinging from tree to tree, only you’re swinging from idea to idea, and from publication to publication. While you’re a freelancer, you shouldn’t settle, even if you find one or two consistent, well-paying gigs. Always be looking up, for your next opportunity, your next big break. Try not to stand still for too long.

Set goals, but don’t be too hard on yourself. Not every day will bring you closer to your goals. You’ll have days where the thought of pitching and writing stories makes you want to crack your skull open against the wall. This is fine, as long as most days aren’t like that. Try to maintain a generally productive mindset, but pay attention to your mental state. Don’t force yourself to work if your mind is screaming out against the concept. If you do take a break, whether for an hour or a day, try not to feel guilty about it.

Self-motivation. It goes without saying that you have to be self-motivated to have any kind of success in this game. Most of the time, you’ll probably be working alone. If you’ve never worked this way before, it can be a shock to the system. It was for me. It took me over a year to find a rhythm where I could sit at my desk all day and work alone without craving some kind of distraction or human interaction. But I found it, eventually, and it’s a nice place to be. Even if I do mess it up occasionally.

Self-talk. In a similar vein to the last point, self-talk is hugely important in this line of work. You are directly responsible for your income. You can’t just show up at your desk and get paid. You have to research, think, send emails, and maintain relationships with people who might know you only as words on a screen. It is a pretty ludicrous situation to be in, if you really sit down and think about it. So try not to think about it. But you need to believe that you can do this, if you want to have anything resembling a career in freelance journalism. You need to believe in yourself, most days of the week. There isn’t a whole lot of room for self-doubt in this game. I think the best way to avoid self-doubt is to always be busy, so that you don’t have time to doubt yourself.

A to-do list to keep track of your daily tasks is a must. Being a freelancer means you’ll be doing lots of follow-ups with people; chasing invoices, chasing interviews, chasing stories you’ve pitched and never heard back from the editor on. These things are tiny and easy to forget, which is why you need to keep track of them. I use a to-do list called teuxdeux.com, spelt the French way. It’s very simple but clean, and lets you see five days ahead at a time. It also has an iPhone app which allows me to refer to it and cross things off when I’m out of office. There are probably many other sites and apps with the same functions but this one works very well for me.

Set up a blog. This is simple and non-negotiable. Set up a blog to act as your portfolio of published work. It doesn’t have to be flashy, it just has to show your work and be regularly updated. If you can, register yourname.com and set up the blog there. Doing this was one of the best decisions I’ve made as a freelance journalist.

Set boundaries. Since you’re not constricted by a traditional workplace or business hours, it’s quite easy to find yourself working from the moment you wake up, until the moment you go to sleep. I’ve been there. It’s not healthy; it’s how you become burnt-out. It’s important to set boundaries around your workplace as a freelancer, and in this case, your workplace is wherever your PC is. For around nine months I’ve kept Saturday as a ‘PC free day’, where I don’t turn the computer on or do any work-related tasks. I also keep Sunday as a day for catching up on RSS feeds, updating my blog, replying to emails; pretty non-intensive tasks. And Monday to Friday is for work. Structuring your workweek is important. You need to respect boundaries, both for yourself and for those closest to you.

Finally: enjoy yourself. Freelance journalism can be a huge amount of fun if you approach it with the right attitude. It’s a great alternative to the traditional path of cadetships and applying for reporter jobs, and you can start doing it today. With persistence, self-belief and talent, there’s no reason why you can’t make a living from freelance journalism. I highly recommend it.

Andrew McMillen (@NiteShok) is a freelance journalist based in Brisbane, Australia. http://andrewmcmillen.com/

Note: this presentation also appeared as a guest post on the excellent blog The Renegade Writer, which is edited by Linda Formichelli. If you’re a freelance writer, I highly recommend subscribing to Linda’s blog.

Presentation: A Recent History of Music

September 14th, 2008

This is a transcript of a presentation I gave as part of my introduction to marketing course on Monday. There were three others in my group; our topic was digital music marketing, focussed specifically on the success of the iPod.

It’s compiled from several sources, including Wikipedia, and it’s over-simplified and facetious.. but it’s okay.
 

So, the music industry today. 2008.

I downloaded Metallica’s new album on Saturday afternoon. Its official release isn’t until Friday. What happened was, someone close to the band or their record label or one of the many pre-release reviewers obtained the completed album, copied it to their computer using an MP3 encoding application, then uploaded it to a file-sharing site on the internet.

I downloaded the album. Tens of thousands of others had done so before. Many more will do so before Friday, which is when the album will be available legally, in both physical record stores and digital music stores.

(*group member interjects*) Hold on a second. Music, on a computer? Download? MP3? I thought that music was only available from my local record store, in CD form. (*holds up CDs*)

Ah, so you’re a bit behind the times. How’s 1998 treating you? Just kidding. Allow me to indulge in a cursory overview of the last ten years in music.

The long-play vinyl record was introduced to the commercial market in 1948. The compact disc was released in 1982. Music was released by artists in one of three forms – single, album, or EP, which was a little longer than a single but a little shorter than an album.

The content of these recordings were created by musicians – songwriters, singers, guitarists, drummers, keyboardists, violinists – and recorded and released by record companies.

A recording contract – commonly called a record deal – is a legal agreement between a record label and a recording artist or group, where the artist makes a record – or a series of records – for the label to sell and promote. 

In the age of vinyl and CDs, labels typically owned the copyright of the records their artists make, and also the master copies of those records. Promotion was a key factor in the success of a record, and was largely the label’s responsibility, as was the proper distribution of records.

This was how the music industry operated, for almost two decades. In 1999, a computer filetype known as MP3 and a handful of enterprising music fans changed everything.

MP3, short for Moving Picture Experts Group, Audio Layer III is an audio format that compresses files with only a small sacrifice in sound quality. MP3 files can be compressed at different rates, but the higher the compression, the lower the sound quality. A typical MP3 compression ratio of 10:1 is equal to about 1 MB for each minute of an MP3 song.

To put this into perspective – (*holds up iPod*) this 20 gigabyte iPod has the theoretical ability to store roughly 5,000 four-minute, four megabyte files. All contained within this portable device, which allows me to play music anywhere. 5,000 songs is 500 ten-track albums.  I don’t know about you, but I find it difficult to carry 500 albums in my pocket.

From the first half of 1995 through to the late 1990s, MP3 files began to spread on the Internet. The filetype’s popularity began to rise rapidly when the software company Nullsoft released their free audio player, Winamp. The small size of MP3 files enabled widespread peer-to-peer file sharing of music ripped from compact discs, which would previously have been nearly impossible due to hard drive capacity restrictions. The first large peer-to-peer filesharing network, Napster, was launched in 1999.

Napster, the name engraved in internet history, was developed by nineteen year old university student, Shawn Fanning. His idea was to allow anyone with an internet connection to search and download their favourite songs. By connecting people, Napster created an online community of music fans practically overnight.

As you can imagine, this free, unchecked distribution method didn’t sit too well with record companies. Music fans ripping, sharing and downloading the creative output of artists meant that nobody got paid. Instead, a lot of people got angry. Most notably, the Recording Industry Association of America, and Metallica.

I’ll cut this history lesson short with a few choice quotes from Metallica’s drummer, Lars Ulrich, in 2000. This was around the time that the band were embroiled in legal proceedings against Napster.

“Napster hijacked our music without asking. They never sought out permission. Our catalog of music simply became available as free downloads on the Napster system.”

“Every time a Napster enthusiast downloads a song, it takes money from the pockets of all members of the creative community.”

Now, Metallica have changed their tune, eight years on. Many artists across the world have. CD sales are still in decline, and will probably stop being a viable music distribution mechanism within five years. Imagine CDs relegated to the same rare, limited edition status that vinyl copies of new albums currently inhabit.

So Metallica probably aren’t all that happy that I downloaded their album for free, especially before its official launch. They’re probably not happy that I have no intention of ever buying the album. But I would pay to see them perform live. And this is the direction that I think the music industry is heading in – an artist’s recorded work, regardless of its method of distribution, will function solely as an advertisement to sell tickets to an artist’s live performances. But that’s an entirely different discussion.

In the place of the physical album sits this (*holds up iPod*). The encoded data contained within 5,000 computer files is processed by this device to produce audio. Music. Songs. Albums. It doesn’t matter. Digital music sales have eclipsed CD sales. iTunes has sold 5 billion songs in 5 years. Five billion songs. And this is within Apple’s closed sales environment, where they receive a significant revenue percentage of each 99 cent song.

Naturally, someone had the common sense to incorporate MP3 playing functionality into the mobile phone. The Apple iPod is the world’s most popular MP3 player. You’ve probably heard of the Apple iPhone, which functions as both a phone and MP3 playing device, among other features. Apple weren’t the first to make this connection. But the immense purchasing power behind the Apple brand has placed them in a pretty solid position to dominate the music phone market. They’re already so far ahead in the MP3 player market that new entrants are at a significant disadvantage. 

170 million iPods have been sold as of March this year. And Apple are continually producing new hardware and functionality upgrades, further segmenting their existing market, and attempting to attract those who are still undecided.

(group member) is going to tell you more about Apple’s history and marketing strategy. Personally, I recommend that you download Metallica’s new album as soon as you get home.

I’ll write more about Metallica in the future.